mirror of https://github.com/odrling/Aegisub
123 lines
5.6 KiB
Plaintext
123 lines
5.6 KiB
Plaintext
|
|
|
|
|
|
|
|
|
|
THIS FILE IS OUTDATED, IGNORE IT
|
|
FOR INSTRUCTIONS:
|
|
http://www.malakith.net/aegiwiki/index.php?title=Instructions
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Aegisub Source Code Documentation
|
|
|
|
|
|
Some thoughts:
|
|
|
|
First, some of the code is pretty readable, some is decent, and some is patched up crap. Good luck. ;)
|
|
Second, if you want to code anything for Aegisub, you will need to agree to these terms:
|
|
1. You will release the patch to the public domain or give its copyright to one of the developers. This is to stop a source file from being owned by too many people. (Exception: MAJOR changes might be accepted under BSD license under your name. Consult the developers)
|
|
2. Make SURE it compiles and works fine before submitting to developers.
|
|
3. Stick to the coding standards. That is, no GNU-style identing and crap.
|
|
Third, this is all available under the BSD license. According to GNU itself, BSD is GPL-compatible, meaning that you can link GPL code to BSD code. Keep in mind, though, that if a source file has mixed BSD and GPL content, it becomes ruled by GPL.
|
|
|
|
|
|
Some notes about the procedure:
|
|
All paths should be added to the global msvc settings or you might encounter some problems.
|
|
This guide assumes Visual Studio 2003 or 2005 is used, it might work in other versions but it
|
|
is guaranteed to fail with other compilers due to the avisynth dependency.
|
|
While you can compile most libraries yourself these instructions will assume you want to
|
|
download precompiled versions whenever possible. Also note that in most other cases where
|
|
precompiled libraries are available they're unsuitable for use in aegisub.
|
|
|
|
Building instructions (dependencies):
|
|
|
|
1. Download and install wxWidgets 2.8.x (www.wxwidgets.org, 2.8.0 used when this guide was written).
|
|
Open build\msw\wx.sln, and set the active configuration to "Unicode Debug". Compile that. After that, set it to
|
|
"Unicode Release", and also compile that.
|
|
|
|
Include:
|
|
include
|
|
lib\vc_lib\mswu
|
|
Libraries:
|
|
lib\vc_lib
|
|
|
|
2. Download and compile freetype2 (www.freetype.org). The easiest way to do this is to open the solution found in
|
|
builds\win32\visualc\freetype.sln and then batch build all configurations.
|
|
|
|
Include:
|
|
include
|
|
Libraries:
|
|
objs
|
|
|
|
3. Download and compile lua (www.lua.org). This easiest done by copying the contents of include, src/lib and src/lua
|
|
to src (overwriting makefiles makes no difference here). Create a new win32 c++ project, select static library,
|
|
blank project and uncheck precompiled headers. Add all h and c files in src to the project and set code generation
|
|
to multi threaded (debug) dll in the configurations, set the output names to lua50MT(d).lib in the lib directory.
|
|
Batch compile.
|
|
|
|
Include:
|
|
include
|
|
Libraries:
|
|
lib
|
|
|
|
4. Download and compile portaudio (www.portaudio.com). If you want to compile the directsound version
|
|
you need to have the directx9 sdk properly set up before continuing. This process is very similar to lua. First copy
|
|
the contents of pa_common to the pa_win_wmme and pa_win_ds dirs. Create a blank project and add all files in pa_win_ds
|
|
(for directshow) or in pa_win_wmme (for wmme audio output) to the project. Set the library name to PAStaticDSMT(d).lib
|
|
and the output path to lib. Set the code generation to multi threaded (debug) dll and batch compile.
|
|
|
|
Include:
|
|
pa_common
|
|
Libraries:
|
|
lib
|
|
|
|
5. OPTIONAL - You can safely skip this step if you don't intend to work on the aspell part of aegisub. It's disabled in
|
|
the release builds. Download precompiled libs for aspell (aspell.net/win32/) the current direct link is
|
|
http://ftp.gnu.org/gnu/aspell/w32/aspell-dev-0-50-3-3.zip.
|
|
|
|
Include:
|
|
include
|
|
Libraries:
|
|
lib
|
|
|
|
6. Install a Python interpreter if you don't have one already, you will NEED it to run a script during the
|
|
build process.
|
|
http://www.python.org/download
|
|
|
|
Building instructions (aegisub):
|
|
|
|
1. Create a new blank Win32 c++ project in msvc.
|
|
|
|
2. Copy setup0.h as setup.h, and edit any possible configurations you might want there. Make sure that you SVN ignore that
|
|
file (setup.h), as you are NOT supposed to commit it to the repository.
|
|
|
|
3. Add all h, cpp and rc files in the "core", "PRS" and "FexTrackerSource" folders to the project.
|
|
|
|
4. Open the project settings. Add UNICODE to the preprocessor defines, and set the code generation to multi threaded (debug) dll.
|
|
|
|
5. Set up the build-versioning stuff.
|
|
|
|
5.1. Open projects settings and select All Configurations. Go to Build Events, Pre-build Event.
|
|
Change the Command Line to the following two lines (click "..."):
|
|
cd $(InputDir)\core\build
|
|
c:\python24\python.exe make-svn-rev-header.py
|
|
You'll obviously want to change the path to the Python interpreter.
|
|
|
|
5.2 Create the file core/build/build-credit.h and add this line to it:
|
|
#define BUILD_CREDIT "yournick"
|
|
Of course without indendation and replacing the yournick part.
|
|
|
|
6. Add the libraries to the linker input. If you compiled portaudio with wmme you have to remove dsound.lib and srmiids.lib
|
|
and replace PAStaticDS*.lib with the wmme version. Remove libaspell-15-dll.lib if you defined NO_SPELLCHECKER.
|
|
|
|
Link to these libraries for release:
|
|
freetype2110MT.lib libaspell-15-dll.lib wxzlib.lib wxpng.lib wxregexu.lib wxmsw28u_adv.lib wxmsw28u_core.lib wxbase28u.lib wxmsw28u_media.lib dsound.lib PAStaticDSMT.lib Vfw32.lib winmm.lib lua50MT.lib comctl32.lib rpcrt4.lib advapi32.lib wsock32.lib strmiids.lib
|
|
|
|
Link to these libraries for debug:
|
|
freetype2110MT_D.lib libaspell-15-dll.lib dsound.lib PAStaticDSMTd.lib Vfw32.lib lua50MTd.lib wxzlibd.lib wxpngd.lib wxregexud.lib wxbase28ud.lib wxmsw28ud_media.lib wxmsw28ud_core.lib wxmsw28ud_adv.lib comctl32.lib rpcrt4.lib winmm.lib advapi32.lib wsock32.lib strmiids.lib
|
|
|
|
6. Compile and wait. |