Aegisub/src/audio_controller.cpp

396 lines
10 KiB
C++

// Copyright (c) 2009-2010, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_controller.cpp
/// @brief Manage open audio and abstract state away from display
/// @ingroup audio_ui
///
#include "audio_controller.h"
#include "ass_file.h"
#include "audio_timing.h"
#include "compat.h"
#include "dialog_progress.h"
#include "include/aegisub/audio_player.h"
#include "include/aegisub/audio_provider.h"
#include "include/aegisub/context.h"
#include "pen.h"
#include "options.h"
#include "selection_controller.h"
#include "subs_controller.h"
#include "utils.h"
#include "video_context.h"
#include <libaegisub/io.h>
#include <libaegisub/path.h>
#include <algorithm>
AudioController::AudioController(agi::Context *context)
: context(context)
, subtitle_save_slot(context->subsController->AddFileSaveListener(&AudioController::OnSubtitlesSave, this))
, playback_mode(PM_NotPlaying)
, playback_timer(this)
{
Bind(wxEVT_TIMER, &AudioController::OnPlaybackTimer, this, playback_timer.GetId());
#ifdef wxHAS_POWER_EVENTS
Bind(wxEVT_POWER_SUSPENDED, &AudioController::OnComputerSuspending, this);
Bind(wxEVT_POWER_RESUME, &AudioController::OnComputerResuming, this);
#endif
OPT_SUB("Audio/Player", &AudioController::OnAudioPlayerChanged, this);
OPT_SUB("Audio/Provider", &AudioController::OnAudioProviderChanged, this);
OPT_SUB("Audio/Cache/Type", &AudioController::OnAudioProviderChanged, this);
#ifdef WITH_FFMS2
// As with the video ones, it'd be nice to figure out a decent way to move
// this to the provider itself
OPT_SUB("Provider/Audio/FFmpegSource/Decode Error Handling", &AudioController::OnAudioProviderChanged, this);
#endif
}
AudioController::~AudioController()
{
CloseAudio();
}
void AudioController::OnPlaybackTimer(wxTimerEvent &)
{
int64_t pos = player->GetCurrentPosition();
if (!player->IsPlaying() ||
(playback_mode != PM_ToEnd && pos >= player->GetEndPosition()+200))
{
// The +200 is to allow the player to end the sound output cleanly,
// otherwise a popping artifact can sometimes be heard.
Stop();
}
else
{
AnnouncePlaybackPosition(MillisecondsFromSamples(pos));
}
}
#ifdef wxHAS_POWER_EVENTS
void AudioController::OnComputerSuspending(wxPowerEvent &)
{
Stop();
player.reset();
}
void AudioController::OnComputerResuming(wxPowerEvent &)
{
if (provider)
{
try
{
player = AudioPlayerFactory::GetAudioPlayer(provider.get(), context->parent);
}
catch (...)
{
CloseAudio();
}
}
}
#endif
void AudioController::OnAudioPlayerChanged()
{
if (!IsAudioOpen()) return;
Stop();
player.reset();
try
{
player = AudioPlayerFactory::GetAudioPlayer(provider.get(), context->parent);
}
catch (...)
{
CloseAudio();
throw;
}
}
void AudioController::OnAudioProviderChanged()
{
if (IsAudioOpen())
// url is cloned because CloseAudio clears it and OpenAudio takes a const reference
OpenAudio(agi::fs::path(audio_url));
}
void AudioController::OpenAudio(agi::fs::path const& url)
{
if (url.empty())
throw agi::InternalError("AudioController::OpenAudio() was passed an empty string. This must not happen.", nullptr);
std::unique_ptr<AudioProvider> new_provider;
try {
DialogProgress progress(context->parent);
new_provider = AudioProviderFactory::GetProvider(url, &progress);
config::path->SetToken("?audio", url);
}
catch (agi::UserCancelException const&) {
throw;
}
catch (...) {
config::mru->Remove("Audio", url);
throw;
}
CloseAudio();
provider = std::move(new_provider);
try
{
player = AudioPlayerFactory::GetAudioPlayer(provider.get(), context->parent);
}
catch (...)
{
provider.reset();
throw;
}
audio_url = url;
config::mru->Add("Audio", url);
try
{
AnnounceAudioOpen(provider.get());
}
catch (...)
{
CloseAudio();
throw;
}
}
void AudioController::CloseAudio()
{
Stop();
player.reset();
provider.reset();
player = nullptr;
provider = nullptr;
audio_url.clear();
config::path->SetToken("?audio", "");
AnnounceAudioClose();
}
bool AudioController::IsAudioOpen() const
{
return player && provider;
}
void AudioController::SetTimingController(AudioTimingController *new_controller)
{
if (timing_controller.get() != new_controller) {
timing_controller.reset(new_controller);
if (timing_controller)
{
timing_controller->AddUpdatedPrimaryRangeListener(&AudioController::OnTimingControllerUpdatedPrimaryRange, this);
}
}
AnnounceTimingControllerChanged();
}
void AudioController::OnTimingControllerUpdatedPrimaryRange()
{
if (playback_mode == PM_PrimaryRange)
player->SetEndPosition(SamplesFromMilliseconds(timing_controller->GetPrimaryPlaybackRange().end()));
}
void AudioController::OnSubtitlesSave()
{
if (IsAudioOpen())
context->ass->SetScriptInfo("Audio URI", config::path->MakeRelative(audio_url, "?script").generic_string());
else
context->ass->SetScriptInfo("Audio URI", "");
}
void AudioController::PlayRange(const TimeRange &range)
{
if (!IsAudioOpen()) return;
player->Play(SamplesFromMilliseconds(range.begin()), SamplesFromMilliseconds(range.length()));
playback_mode = PM_Range;
playback_timer.Start(20);
AnnouncePlaybackPosition(range.begin());
}
void AudioController::PlayPrimaryRange()
{
PlayRange(GetPrimaryPlaybackRange());
if (playback_mode == PM_Range)
playback_mode = PM_PrimaryRange;
}
void AudioController::PlayToEndOfPrimary(int start_ms)
{
if (!IsAudioOpen()) return;
PlayRange(TimeRange(start_ms, GetPrimaryPlaybackRange().end()));
if (playback_mode == PM_Range)
playback_mode = PM_PrimaryRange;
}
void AudioController::PlayToEnd(int start_ms)
{
if (!IsAudioOpen()) return;
int64_t start_sample = SamplesFromMilliseconds(start_ms);
player->Play(start_sample, provider->GetNumSamples()-start_sample);
playback_mode = PM_ToEnd;
playback_timer.Start(20);
AnnouncePlaybackPosition(start_ms);
}
void AudioController::Stop()
{
if (!IsAudioOpen()) return;
player->Stop();
playback_mode = PM_NotPlaying;
playback_timer.Stop();
AnnouncePlaybackStop();
}
bool AudioController::IsPlaying()
{
return IsAudioOpen() && playback_mode != PM_NotPlaying;
}
int AudioController::GetPlaybackPosition()
{
if (!IsPlaying()) return 0;
return MillisecondsFromSamples(player->GetCurrentPosition());
}
int AudioController::GetDuration() const
{
if (!provider) return 0;
return (provider->GetNumSamples() * 1000 + provider->GetSampleRate() - 1) / provider->GetSampleRate();
}
TimeRange AudioController::GetPrimaryPlaybackRange() const
{
if (timing_controller)
{
return timing_controller->GetPrimaryPlaybackRange();
}
else
{
return TimeRange(0, 0);
}
}
void AudioController::SetVolume(double volume)
{
if (!IsAudioOpen()) return;
player->SetVolume(volume);
}
int64_t AudioController::SamplesFromMilliseconds(int64_t ms) const
{
/// @todo There might be some subtle rounding errors here.
if (!provider) return 0;
int64_t sr = provider->GetSampleRate();
int64_t millisamples = ms * sr;
return (millisamples + 999) / 1000;
}
int64_t AudioController::MillisecondsFromSamples(int64_t samples) const
{
/// @todo There might be some subtle rounding errors here.
if (!provider) return 0;
int64_t sr = provider->GetSampleRate();
int64_t millisamples = samples * 1000;
return millisamples / sr;
}
void AudioController::SaveClip(agi::fs::path const& filename, TimeRange const& range) const
{
int64_t start_sample = SamplesFromMilliseconds(range.begin());
int64_t end_sample = SamplesFromMilliseconds(range.end());
if (filename.empty() || start_sample > provider->GetNumSamples() || range.length() == 0) return;
agi::io::Save outfile(filename, true);
std::ostream& out(outfile.Get());
size_t bytes_per_sample = provider->GetBytesPerSample() * provider->GetChannels();
size_t bufsize = (end_sample - start_sample) * bytes_per_sample;
int intval;
short shortval;
out << "RIFF";
out.write((char*)&(intval=bufsize+36),4);
out<< "WAVEfmt ";
out.write((char*)&(intval=16),4);
out.write((char*)&(shortval=1),2);
out.write((char*)&(shortval=provider->GetChannels()),2);
out.write((char*)&(intval=provider->GetSampleRate()),4);
out.write((char*)&(intval=provider->GetSampleRate()*provider->GetChannels()*provider->GetBytesPerSample()),4);
out.write((char*)&(intval=provider->GetChannels()*provider->GetBytesPerSample()),2);
out.write((char*)&(shortval=provider->GetBytesPerSample()<<3),2);
out << "data";
out.write((char*)&bufsize,4);
//samples per read
size_t spr = 65536 / bytes_per_sample;
std::vector<char> buf(bufsize);
for(int64_t i = start_sample; i < end_sample; i += spr) {
size_t len = std::min<size_t>(spr, end_sample - i);
provider->GetAudio(&buf[0], i, len);
out.write(&buf[0], len * bytes_per_sample);
}
}