mirror of https://github.com/odrling/Aegisub
670 lines
18 KiB
C++
670 lines
18 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/intl.h>
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#include <wx/choicdlg.h>
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#include "subtitle_format.h"
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#include "subtitle_format_ass.h"
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#include "subtitle_format_srt.h"
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#include "subtitle_format_txt.h"
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#include "subtitle_format_ttxt.h"
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#include "subtitle_format_mkv.h"
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#include "subtitle_format_microdvd.h"
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#include "subtitle_format_encore.h"
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#include "subtitle_format_transtation.h"
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#include "subtitle_format_dvd.h"
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#include "ass_file.h"
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#include "vfr.h"
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///////////////
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// Constructor
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SubtitleFormat::SubtitleFormat() {
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Line = NULL;
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Register();
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isCopy = false;
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}
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//////////////
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// Destructor
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SubtitleFormat::~SubtitleFormat () {
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Remove();
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}
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////////
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// List
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std::list<SubtitleFormat*> SubtitleFormat::formats;
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bool SubtitleFormat::loaded = false;
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//////////////
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// Set target
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void SubtitleFormat::SetTarget(AssFile *file) {
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ClearCopy();
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if (!file) Line = NULL;
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else Line = &file->Line;
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assFile = file;
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}
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///////////////
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// Create copy
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void SubtitleFormat::CreateCopy() {
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SetTarget(new AssFile(*assFile));
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isCopy = true;
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}
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//////////////
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// Clear copy
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void SubtitleFormat::ClearCopy() {
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if (isCopy) {
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delete assFile;
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assFile = NULL;
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isCopy = false;
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}
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}
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///////////////////
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// Clear subtitles
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void SubtitleFormat::Clear() {
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assFile->Clear();
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}
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////////////////
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// Load default
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void SubtitleFormat::LoadDefault(bool defline) {
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assFile->LoadDefault(defline);
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}
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////////////
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// Add line
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int SubtitleFormat::AddLine(wxString data,wxString group,int lasttime,int &version,wxString *outgroup) {
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return assFile->AddLine(data,group,lasttime,version,outgroup);
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}
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///////////////
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// Add formats
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void SubtitleFormat::LoadFormats () {
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if (!loaded) {
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new ASSSubtitleFormat();
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new SRTSubtitleFormat();
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new TXTSubtitleFormat();
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new TTXTSubtitleFormat();
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new MicroDVDSubtitleFormat();
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new MKVSubtitleFormat();
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new EncoreSubtitleFormat();
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new TranStationSubtitleFormat();
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#ifdef __WXDEBUG__
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new DVDSubtitleFormat();
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#endif
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}
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loaded = true;
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}
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///////////////////
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// Destroy formats
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void SubtitleFormat::DestroyFormats () {
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std::list<SubtitleFormat*>::iterator cur;
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for (cur=formats.begin();cur!=formats.end();cur = formats.begin()) {
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delete *cur;
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}
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formats.clear();
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}
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/////////////////////////////
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// Get an appropriate reader
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SubtitleFormat *SubtitleFormat::GetReader(wxString filename) {
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LoadFormats();
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std::list<SubtitleFormat*>::iterator cur;
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SubtitleFormat *reader;
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for (cur=formats.begin();cur!=formats.end();cur++) {
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reader = *cur;
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if (reader->CanReadFile(filename)) return reader;
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}
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return NULL;
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}
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/////////////////////////////
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// Get an appropriate writer
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SubtitleFormat *SubtitleFormat::GetWriter(wxString filename) {
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LoadFormats();
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std::list<SubtitleFormat*>::iterator cur;
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SubtitleFormat *writer;
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for (cur=formats.begin();cur!=formats.end();cur++) {
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writer = *cur;
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if (writer->CanWriteFile(filename)) return writer;
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}
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return NULL;
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}
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////////////
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// Register
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void SubtitleFormat::Register() {
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std::list<SubtitleFormat*>::iterator cur;
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for (cur=formats.begin();cur!=formats.end();cur++) {
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if (*cur == this) return;
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}
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formats.push_back(this);
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}
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//////////
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// Remove
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void SubtitleFormat::Remove() {
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std::list<SubtitleFormat*>::iterator cur;
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for (cur=formats.begin();cur!=formats.end();cur++) {
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if (*cur == this) {
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formats.erase(cur);
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return;
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}
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}
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}
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//////////////////////
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// Get read wildcards
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wxArrayString SubtitleFormat::GetReadWildcards() {
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return wxArrayString();
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}
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///////////////////////
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// Get write wildcards
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wxArrayString SubtitleFormat::GetWriteWildcards() {
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return wxArrayString();
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}
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/////////////////////
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// Get wildcard list
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wxString SubtitleFormat::GetWildcards(int mode) {
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// Ensure it's loaded
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LoadFormats();
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// Variables
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wxArrayString all;
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wxArrayString cur;
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wxString wild;
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wxString final;
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wxString temp1;
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wxString temp2;
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// For each format
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std::list<SubtitleFormat*>::iterator curIter;
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SubtitleFormat *format;
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for (curIter=formats.begin();curIter!=formats.end();curIter++) {
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// Get list
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format = *curIter;
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if (mode == 0) cur = format->GetReadWildcards();
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else if (mode == 1) cur = format->GetWriteWildcards();
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temp1.Clear();
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temp2.Clear();
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// Has wildcards
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if (cur.Count()) {
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// Process entries
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for (unsigned int i=0;i<cur.Count();i++) {
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wild = _T("*.") + cur[i];
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all.Add(wild);
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temp1 += wild + _T(",");
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temp2 += wild + _T(";");
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}
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// Assemble final name
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final += format->GetName() + _T(" (") + temp1.Left(temp1.Length()-1) + _T(")|") + temp2.Left(temp2.Length()-1) + _T("|");
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}
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}
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// Add "all formats" list
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temp1.Clear();
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temp2.Clear();
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for (unsigned int i=0;i<all.Count();i++) {
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temp1 += all[i] + _T(",");
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temp2 += all[i] + _T(";");
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}
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final = wxString(_("All Supported Formats")) + _T(" (") + temp1.Left(temp1.Length()-1) + _T(")|") + temp2.Left(temp2.Length()-1) + _T("|") + final.Left(final.Length()-1);
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// Return final list
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return final;
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}
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/////////////////////////////////
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// Ask the user to enter the FPS
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double SubtitleFormat::AskForFPS(bool palNtscOnly) {
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wxArrayString choices;
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// Video FPS
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bool vidLoaded = !palNtscOnly && VFR_Output.IsLoaded();
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if (vidLoaded) {
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wxString vidFPS;
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if (VFR_Output.GetFrameRateType() == VFR) vidFPS = _T("VFR");
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else vidFPS = wxString::Format(_T("%.3f"),VFR_Output.GetAverage());
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choices.Add(wxString::Format(_T("From video (%s)"),vidFPS.c_str()));
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}
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// Standard FPS values
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if (!palNtscOnly) {
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choices.Add(_("15.000 FPS"));
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choices.Add(_("23.976 FPS (Decimated NTSC)"));
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choices.Add(_("24.000 FPS (FILM)"));
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}
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choices.Add(_("25.000 FPS (PAL)"));
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choices.Add(_("29.970 FPS (NTSC)"));
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if (!palNtscOnly) {
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choices.Add(_("30.000 FPS"));
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choices.Add(_("59.940 FPS (NTSC x2)"));
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choices.Add(_("60.000 FPS"));
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choices.Add(_("119.880 FPS (NTSC x4)"));
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choices.Add(_("120.000 FPS"));
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}
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// Ask
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int choice = wxGetSingleChoiceIndex(_("Please choose the appropriate FPS for the subtitles:"),_("FPS"),choices);
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if (choice == -1) return 0.0;
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// PAL/NTSC choice
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if (palNtscOnly) {
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if (choice == 0) return 25.0;
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else return 30.0 / 1.001;
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}
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// Get FPS from choice
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if (vidLoaded) choice--;
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switch (choice) {
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case -1: return -1.0; break; // VIDEO
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case 0: return 15.0; break;
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case 1: return 24.0 / 1.001; break;
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case 2: return 24.0; break;
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case 3: return 25.0; break;
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case 4: return 30.0 / 1.001; break;
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case 5: return 30.0; break;
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case 6: return 60.0 / 1.001; break;
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case 7: return 60.0; break;
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case 8: return 120.0 / 1.001; break;
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case 9: return 120.0; break;
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}
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// fubar
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return 0.0;
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}
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//////////////
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// Sort lines
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void SubtitleFormat::SortLines() {
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Line->sort(LessByPointedToValue<AssEntry>());
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}
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////////////////
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// Convert tags
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void SubtitleFormat::ConvertTags(int format,wxString lineEnd) {
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using std::list;
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list<AssEntry*>::iterator next;
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for (list<AssEntry*>::iterator cur=Line->begin();cur!=Line->end();cur++) {
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AssDialogue *current = AssEntry::GetAsDialogue(*cur);
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if (current) {
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// Strip tags
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if (format == 1) current->StripTags();
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else if (format == 2) current->ConvertTagsToSRT();
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// Replace line breaks
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current->Text.Replace(_T("\\h"),_T(" "),true);
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current->Text.Replace(_T("\\n"),lineEnd,true);
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current->Text.Replace(_T("\\N"),lineEnd,true);
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while (current->Text.Replace(lineEnd+lineEnd,lineEnd,true));
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}
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}
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}
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////////////////////////////
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// Remove all comment lines
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void SubtitleFormat::StripComments() {
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using std::list;
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list<AssEntry*>::iterator next;
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for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
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next = cur;
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next++;
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AssDialogue *dlg = AssEntry::GetAsDialogue(*cur);
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if (dlg && (dlg->Comment || dlg->Text.IsEmpty())) {
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delete *cur;
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Line->erase(cur);
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}
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}
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}
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/////////////////////////////////
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// Remove all non-dialogue lines
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void SubtitleFormat::StripNonDialogue() {
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using std::list;
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list<AssEntry*>::iterator next;
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for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
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next = cur;
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next++;
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if (!AssEntry::GetAsDialogue(*cur)) {
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delete *cur;
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Line->erase(cur);
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}
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}
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}
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///////////////////////////////////////////
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// Helper function for RecombineOverlaps()
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static void InsertLineSortedIntoList(std::list<AssEntry*> &list, std::list<AssEntry*>::iterator next, AssDialogue *newdlg) {
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std::list<AssEntry*>::iterator insertpos = next;
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bool inserted = false;
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while (insertpos != list.end()) {
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AssDialogue *candidate = AssEntry::GetAsDialogue(*insertpos);
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if (candidate && candidate->Start >= newdlg->Start) {
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list.insert(insertpos, newdlg);
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inserted = true;
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break;
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}
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insertpos++;
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}
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if (!inserted) {
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list.push_back(newdlg);
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}
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}
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///////////////////////////////////////////////////////////
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// Split and merge lines so there are no overlapping lines
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// http://malakith.net/aegiwiki/Split-merge_algorithm_for_converting_to_simple_subtitle_formats
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void SubtitleFormat::RecombineOverlaps() {
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using std::list;
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list<AssEntry*>::iterator next;
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for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
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next = cur;
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next++;
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if (next == Line->end()) break;
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AssDialogue *prevdlg = AssEntry::GetAsDialogue(*cur);
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AssDialogue *curdlg = AssEntry::GetAsDialogue(*next);
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if (curdlg && prevdlg && prevdlg->End > curdlg->Start) {
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// Use names like in the algorithm description and prepare for erasing
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// old dialogues from the list
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list<AssEntry*>::iterator prev = cur;
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cur = next;
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next++;
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// std::list::insert() inserts items before the given iterator, so
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// we need 'next' for inserting. 'prev' and 'cur' can safely be erased
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// from the list now.
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Line->erase(prev);
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Line->erase(cur);
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//Is there an A part before the overlap?
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if (curdlg->Start > prevdlg->Start) {
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// Produce new entry with correct values
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AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone());
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newdlg->Start = prevdlg->Start;
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newdlg->End = curdlg->Start;
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newdlg->Text = prevdlg->Text;
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InsertLineSortedIntoList(*Line, next, newdlg);
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}
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// Overlapping A+B part
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{
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AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone());
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newdlg->Start = curdlg->Start;
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newdlg->End = (prevdlg->End < curdlg->End) ? prevdlg->End : curdlg->End;
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// Put an ASS format hard linewrap between lines
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newdlg->Text = curdlg->Text + _T("\\N") + prevdlg->Text;
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InsertLineSortedIntoList(*Line, next, newdlg);
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}
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// Is there an A part after the overlap?
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if (prevdlg->End > curdlg->End) {
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// Produce new entry with correct values
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AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone());
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newdlg->Start = curdlg->End;
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newdlg->End = prevdlg->End;
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newdlg->Text = prevdlg->Text;
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InsertLineSortedIntoList(*Line, next, newdlg);
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}
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// Is there a B part after the overlap?
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if (curdlg->End > prevdlg->End) {
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// Produce new entry with correct values
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AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone());
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newdlg->Start = prevdlg->End;
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newdlg->End = curdlg->End;
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newdlg->Text = curdlg->Text;
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InsertLineSortedIntoList(*Line, next, newdlg);
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}
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next--;
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}
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}
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}
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////////////////////////////////////////////////
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// Merge identical lines that follow each other
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void SubtitleFormat::MergeIdentical() {
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using std::list;
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list<AssEntry*>::iterator next;
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for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
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next = cur;
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next++;
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if (next == Line->end()) break;
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AssDialogue *curdlg = AssEntry::GetAsDialogue(*cur);
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AssDialogue *nextdlg = AssEntry::GetAsDialogue(*next);
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if (curdlg && nextdlg && curdlg->Text == nextdlg->Text) {
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// Merge timing
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nextdlg->Start = (nextdlg->Start < curdlg->Start ? nextdlg->Start : curdlg->Start);
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nextdlg->End = (nextdlg->End > curdlg->End ? nextdlg->End : curdlg->End);
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// Remove duplicate line
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delete *cur;
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Line->erase(cur);
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}
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}
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}
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////////////////////////////////////////////
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// Merge identical and/or overlapping lines
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/*void SubtitleFormat::Merge(bool identical,bool overlaps,bool stripComments,bool stripNonDialogue) {
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using std::list;
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list<AssEntry*>::iterator next;
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list<AssEntry*>::iterator prev = Line->end();
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AssDialogue *previous = NULL;
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// Loop through each line
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for (list<AssEntry*>::iterator cur=Line->begin();cur!=Line->end();cur=next) {
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next = cur;
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next++;
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// Dialogue line
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AssDialogue *current = AssEntry::GetAsDialogue(*cur);
|
|
if (current) {
|
|
// Strip comments and empty lines
|
|
if ((current->Comment && stripComments) || current->Text.IsEmpty()) {
|
|
delete *cur;
|
|
Line->erase(cur);
|
|
}
|
|
|
|
// Proper line
|
|
else {
|
|
if (previous != NULL) {
|
|
// Check for duplication
|
|
if (identical && previous->Text == current->Text) {
|
|
if (abs(current->Start.GetMS() - previous->End.GetMS()) < 20) {
|
|
current->Start = (current->Start < previous->Start ? current->Start : previous->Start);
|
|
current->End = (current->End > previous->End ? current->End : previous->End);
|
|
delete *prev;
|
|
Line->erase(prev);
|
|
}
|
|
}
|
|
|
|
// Check for overlap
|
|
//
|
|
if (overlaps && previous->End.GetMS() > current->Start.GetMS()) {
|
|
// Grab the data
|
|
int prev_s = previous->Start.GetMS();
|
|
int prev_e = previous->End.GetMS();
|
|
int cur_s = current->Start.GetMS();
|
|
int cur_e = current->End.GetMS();
|
|
wxString prev_t = previous->Text;
|
|
wxString cur_t = current->Text;
|
|
|
|
// Make sure cur points to the line before those we're working with
|
|
--cur;
|
|
// Remove 'cur' and 'prev' from list
|
|
Line->erase(prev);
|
|
Line->erase(prev);
|
|
// Now make sure that 'cur' points to the item after the old 'current'
|
|
++cur;
|
|
|
|
// A-only part
|
|
if (prev_s < cur_s) {
|
|
// Actually lines generated from this one never move
|
|
// So we can assume it can just be inserted at cur
|
|
AssDialogue *part = AssEntry::GetAsDialogue(previous->Clone());
|
|
part->End.SetMS(prev_s);
|
|
// Nothing to do about start-time or text, they are already correct
|
|
|
|
// Insert into list
|
|
Line->insert(cur, part);
|
|
// 'cur' now points to one past newly inserted item
|
|
}
|
|
|
|
// A+B part
|
|
{
|
|
// These lines never move either, so just insert
|
|
AssDialogue *part = AssEntry::GetAsDialogue(current->Clone());
|
|
// Fix values
|
|
part->Start.SetMS(cur_s);
|
|
part->End.SetMS(prev_e);
|
|
// Inserting an ASS hard linebreak
|
|
part->Text = cur_t + _T("\\N") + prev_t;
|
|
|
|
// Insert into list
|
|
Line->insert(cur, part);
|
|
// 'cur' now points to one past newly inserted item
|
|
}
|
|
|
|
// B-only part
|
|
if (cur_e > prev_e) {
|
|
// We need to seek for the right position here
|
|
AssDialogue *part = AssEntry::GetAsDialogue(current->Clone());
|
|
// Fix values
|
|
part->Start.SetMS(prev_e);
|
|
part->End.SetMS(cur_e);
|
|
part->Text = cur_t;
|
|
|
|
list<AssEntry*>::iterator newpos = cur;
|
|
|
|
// Insert into list
|
|
// Make sure 'cur' never moves during this
|
|
if (newpos == Line->end()) {
|
|
Line->push_back(part);
|
|
}
|
|
else {
|
|
while (newpos != Line->end()) {
|
|
AssDialogue *newline = AssEntry::GetAsDialogue(*newpos);
|
|
if (newline && part->Start.GetMS() <= newline->Start.GetMS()) {
|
|
// Suitable position
|
|
Line->insert(newpos, part);
|
|
break;
|
|
}
|
|
++newpos;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now 'cur' has moved around a lot so make sure everything is correct
|
|
// 'cur' currently points to one past the last inserted item
|
|
// It should really point to the last inserted item (that wasn't
|
|
// inserted at a later position) so we need to move it one back.
|
|
// In fact, 'next' should have that value.
|
|
next = cur--;
|
|
// 'prev' should already be correct
|
|
// And update the rest too
|
|
previous = AssEntry::GetAsDialogue(*prev);
|
|
current = AssEntry::GetAsDialogue(*cur);
|
|
}
|
|
}
|
|
|
|
// Set as previous
|
|
prev = cur;
|
|
previous = current;
|
|
}
|
|
}
|
|
|
|
// Other line, delete it
|
|
else {
|
|
if (stripNonDialogue) {
|
|
delete *cur;
|
|
Line->erase(cur);
|
|
}
|
|
}
|
|
}
|
|
}*/
|