Aegisub/core/vfr.h

100 lines
3.0 KiB
C++

// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
// The FrameRate class stores all times internally as ints in ms precision
// V1 timecodes are partially expanded to v2 up until their last override line
// V2 timecodes are kept as is and if n frames beyond the end is requested a
// time is calculated by last_time+n/average_fps
#pragma once
///////////
// Headers
#include <list>
#include <vector>
#include <wx/wxprec.h>
///////////////////////
// Framerate type enum
enum ASS_FrameRateType {
NONE,
CFR,
VFR
};
///////////////////
// Framerate class
class FrameRate {
private:
double last_time;
int last_frame;
std::vector<int> Frame;
double assumefps;
double AverageFrameRate;
void AddFrame(int ms);
void Clear();
void CalcAverage();
public:
FrameRate();
~FrameRate();
wxString vfrFile;
bool loaded;
ASS_FrameRateType FrameRateType;
void SetCFR(double fps,bool ifunset=false);
void SetVFR(std::vector<int> times);
void Load(wxString file);
void Unload();
int GetFrameAtTime(int ms);
int GetTimeAtFrame(int frame);
int CorrectFrameAtTime(int ms,bool start);
int CorrectTimeAtFrame(int frame,bool start);
double GetAverage() { return AverageFrameRate; };
};
///////////
// Globals
extern FrameRate VFR_Output;
extern FrameRate VFR_Input;