mirror of https://github.com/odrling/Aegisub
53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file scintilla_text_ctrl.h
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/// @see scintilla_text_ctrl.cpp
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/// @ingroup custom_control
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///
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#include <wx/stc/stc.h>
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#include <string>
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class ScintillaTextCtrl : public wxStyledTextCtrl {
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wxString text;
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void OnMouseWheel(wxMouseEvent& evt);
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public:
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int GetUnicodePosition(int pos);
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int GetReverseUnicodePosition(int pos);
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void StartUnicodeStyling(int start,int mask=31);
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void SetUnicodeStyling(int start,int length,int style);
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void SetSelectionU(int start,int end);
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ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value = wxString(), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
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};
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