Aegisub/aegisub/src/ass_style.h

117 lines
3.5 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file ass_style.h
/// @see ass_style.cpp
/// @ingroup subs_storage
///
#pragma once
///////////
// Headers
#include <wx/colour.h>
#include "ass_entry.h"
/////////////////////////
// Class to store colors
class AssColor {
public:
int r; // Red component
int g; // Green component
int b; // Blue component
int a; // Alpha component
AssColor();
AssColor(wxColour &color);
bool operator==(AssColor &col) const;
bool operator!=(AssColor &col) const;
wxColor GetWXColor(); // Return as a wxColor
void SetWXColor(const wxColor &color); // Sets from a wxColor
void Parse(const wxString value); // Parse SSA or ASS-style color
wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false); // Gets color formated in ASS format
wxString GetSSAFormatted();
};
/////////////////////////
// Class to store styles
class AssStyle : public AssEntry {
public:
wxString name;
wxString font;
double fontsize;
AssColor primary;
AssColor secondary;
AssColor outline;
AssColor shadow;
bool bold;
bool italic;
bool underline;
bool strikeout;
double scalex;
double scaley;
double spacing;
double angle;
int borderstyle;
double outline_w;
double shadow_w;
int alignment;
int Margin[4];
int encoding;
int relativeTo;
ASS_EntryType GetType() { return ENTRY_STYLE; }
bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
void UpdateData(); // Updates raw data
wxString GetSSAText(); // Retrieves SSA-formatted style
wxString GetMarginString(int which); // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
static void GetEncodings(wxArrayString &encodingStrings);
AssEntry *Clone() const;
bool IsEqualTo(AssStyle *style);
AssStyle();
AssStyle(wxString data,int version=1);
~AssStyle();
};