Aegisub/src/fold_controller.cpp

316 lines
10 KiB
C++

// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
#include "fold_controller.h"
#include "ass_file.h"
#include "include/aegisub/context.h"
#include "format.h"
#include "subs_controller.h"
#include <algorithm>
#include <unordered_map>
#include <libaegisub/log.h>
static int next_fold_id = 0;
FoldController::FoldController(agi::Context *c)
: context(c)
, pre_commit_listener(c->ass->AddPreCommitListener(&FoldController::FixFoldsPreCommit, this))
{ }
bool FoldController::CanAddFold(AssDialogue& start, AssDialogue& end) {
if (start.Fold.exists || end.Fold.exists) {
return false;
}
int folddepth = 0;
for (auto it = std::next(context->ass->Events.begin(), start.Row); it->Row < end.Row; it++) {
if (it->Fold.exists) {
folddepth += it->Fold.side ? -1 : 1;
}
if (folddepth < 0) {
return false;
}
}
return folddepth == 0;
}
void FoldController::RawAddFold(AssDialogue& start, AssDialogue& end, bool collapsed) {
int id = next_fold_id++;
start.Fold.exists = true;
start.Fold.collapsed = collapsed;
start.Fold.id = id;
start.Fold.side = false;
end.Fold.exists = true;
end.Fold.collapsed = collapsed;
end.Fold.id = id;
end.Fold.side = true;
}
void FoldController::AddFold(AssDialogue& start, AssDialogue& end, bool collapsed) {
if (CanAddFold(start, end)) {
RawAddFold(start, end, true);
context->ass->Commit(_("add fold"), AssFile::COMMIT_FOLD);
}
}
bool FoldController::DoForAllFolds(bool action(AssDialogue& line)) {
for (AssDialogue& line : context->ass->Events) {
if (line.Fold.exists) {
if (action(line)) {
return true;
}
}
}
return false;
}
void FoldController::FixFoldsPreCommit(int type, const AssDialogue *single_line) {
if ((type & (AssFile::COMMIT_FOLD | AssFile::COMMIT_DIAG_ADDREM | AssFile::COMMIT_ORDER)) || type == AssFile::COMMIT_NEW) {
if (type == AssFile::COMMIT_NEW && context->subsController->IsUndoStackEmpty()) {
// This might be the biggest hack in all of this. We want to hook into the FileOpen signal to
// read and apply the folds from the project data, but if we do it naively, this will only happen
// after the first commit has been pushed to the undo stack. Thus, if a user uses Ctrl+Z after opening
// a file, all folds will be cleared.
// Instead, we hook into the first commit which is made after loading a file, right after the undo stack was cleared.
DoForAllFolds(FoldController::ActionClearFold);
MakeFoldsFromFile();
}
FixFolds();
}
}
void FoldController::MakeFoldsFromFile() {
if (context->ass->Properties.folds.empty()) {
return;
}
int numlines = context->ass->Events.size();
for (LineFold fold : context->ass->Properties.folds) {
if (fold.start > 0 && fold.start < fold.end && fold.end <= numlines) {
auto opener = std::next(context->ass->Events.begin(), fold.start);
RawAddFold(*opener, *std::next(opener, fold.end - fold.start), fold.collapsed);
}
}
}
// For each line in lines, applies action() to the opening delimiter of the innermost fold containing this line.
// Returns true as soon as any action() call returned true.
//
// In general, this can leave the folds in an inconsistent state, so unless action() is read-only this should always
// be followed by a commit.
bool FoldController::DoForFoldsAt(std::vector<AssDialogue *> const& lines, bool action(AssDialogue& line)) {
for (AssDialogue *line : lines) {
if (line->Fold.parent != nullptr && !(line->Fold.exists && !line->Fold.side)) {
line = line->Fold.parent;
}
if (!line->Fold.visited && action(*line)) {
return true;
}
line->Fold.visited = true;
}
return false;
}
void FoldController::FixFolds() {
// Stack of which folds we've desended into so far
std::vector<AssDialogue *> foldStack;
// ID's for which we've found starters
std::unordered_map<int, AssDialogue*> foldHeads;
// ID's for which we've either found a valid starter and ender,
// or determined that the respective fold is invalid. All further
// fold data with this ID is skipped and deleted.
std::unordered_map<int, bool> completedFolds;
for (auto line = context->ass->Events.begin(); line != context->ass->Events.end(); line++) {
if (line->Fold.exists) {
if (completedFolds.count(line->Fold.id)) { // Duplicate entry
line->Fold.exists = false;
continue;
}
if (!line->Fold.side) {
if (foldHeads.count(line->Fold.id)) { // Duplicate entry
line->Fold.exists = false;
} else {
foldHeads[line->Fold.id] = &*line;
foldStack.push_back(&*line);
}
} else {
if (!foldHeads.count(line->Fold.id)) { // Non-matching ender
// Deactivate it. Because we can, also push it to completedFolds:
// If its counterpart appears further below, we can delete it right away.
completedFolds[line->Fold.id] = true;
line->Fold.exists = false;
} else {
// We found a fold. Now we need to see if the stack matches.
// We scan our stack for the counterpart of the fold.
// If one exists, we assume all starters above it are invalid.
// If none exists, we assume this ender is invalid.
// If none of these assumptions are true, the folds are probably
// broken beyond repair.
completedFolds[line->Fold.id] = true;
bool found = false;
for (int i = foldStack.size() - 1; i >= 0; i--) {
if (foldStack[i]->Fold.id == line->Fold.id) {
// Erase all folds further inward
for (int j = foldStack.size() - 1; j > i; j--) {
completedFolds[foldStack[j]->Fold.id] = true;
foldStack[j]->Fold.exists = false;
foldStack.pop_back();
}
// Sync the found fold and pop the stack
line->Fold.collapsed = foldStack[i]->Fold.collapsed;
foldStack.pop_back();
found = true;
break;
}
}
if (!found) {
completedFolds[line->Fold.id] = true;
line->Fold.exists = false;
}
}
}
}
}
// All remaining lines are invalid
for (AssDialogue *line : foldStack) {
line->Fold.exists = false;
}
LinkFolds();
}
void FoldController::LinkFolds() {
std::vector<AssDialogue *> foldStack;
AssDialogue *lastVisible = nullptr;
context->ass->Properties.folds.clear();
maxdepth = 0;
int visibleRow = 0;
int highestFolded = 1;
for (auto line = context->ass->Events.begin(); line != context->ass->Events.end(); line++) {
line->Fold.parent = foldStack.empty() ? nullptr : foldStack.back();
line->Fold.nextVisible = nullptr;
line->Fold.visible = highestFolded > foldStack.size();
line->Fold.visited = false;
line->Fold.visibleRow = visibleRow;
if (line->Fold.visible) {
if (lastVisible != nullptr) {
lastVisible->Fold.nextVisible = &*line;
}
lastVisible = &*line;
visibleRow++;
}
if (line->Fold.exists && !line->Fold.side) {
foldStack.push_back(&*line);
if (!line->Fold.collapsed && highestFolded == foldStack.size()) {
highestFolded++;
}
if (foldStack.size() > maxdepth) {
maxdepth = foldStack.size();
}
}
if (line->Fold.exists && line->Fold.side) {
context->ass->Properties.folds.push_back(LineFold {
foldStack.back()->Row,
line->Row,
line->Fold.collapsed,
});
line->Fold.counterpart = foldStack.back();
(*foldStack.rbegin())->Fold.counterpart = &*line;
if (highestFolded >= foldStack.size()) {
highestFolded = foldStack.size();
}
foldStack.pop_back();
}
}
}
int FoldController::GetMaxDepth() {
return maxdepth;
}
bool FoldController::ActionHasFold(AssDialogue& line) { return line.Fold.exists; }
bool FoldController::ActionClearFold(AssDialogue& line) { line.Fold.exists = false; return false; }
bool FoldController::ActionOpenFold(AssDialogue& line) { line.Fold.collapsed = false; return false; }
bool FoldController::ActionCloseFold(AssDialogue& line) { line.Fold.collapsed = true; return false; }
bool FoldController::ActionToggleFold(AssDialogue& line) { line.Fold.collapsed = !line.Fold.collapsed; return false; }
void FoldController::ClearAllFolds() {
FoldController::DoForAllFolds(FoldController::ActionClearFold);
context->ass->Commit(_("clear all folds"), AssFile::COMMIT_FOLD);
}
void FoldController::OpenAllFolds() {
FoldController::DoForAllFolds(FoldController::ActionOpenFold);
context->ass->Commit(_("open all folds"), AssFile::COMMIT_FOLD);
}
void FoldController::CloseAllFolds() {
FoldController::DoForAllFolds(FoldController::ActionCloseFold);
context->ass->Commit(_("close all folds"), AssFile::COMMIT_FOLD);
}
bool FoldController::HasFolds() {
return FoldController::DoForAllFolds(FoldController::ActionHasFold);
}
void FoldController::ClearFoldsAt(std::vector<AssDialogue *> const& lines) {
FoldController::DoForFoldsAt(lines, FoldController::ActionClearFold);
context->ass->Commit(_("clear folds"), AssFile::COMMIT_FOLD);
}
void FoldController::OpenFoldsAt(std::vector<AssDialogue *> const& lines) {
FoldController::DoForFoldsAt(lines, FoldController::ActionOpenFold);
context->ass->Commit(_("open folds"), AssFile::COMMIT_FOLD);
}
void FoldController::CloseFoldsAt(std::vector<AssDialogue *> const& lines) {
FoldController::DoForFoldsAt(lines, FoldController::ActionCloseFold);
context->ass->Commit(_("close folds"), AssFile::COMMIT_FOLD);
}
void FoldController::ToggleFoldsAt(std::vector<AssDialogue *> const& lines) {
FoldController::DoForFoldsAt(lines, FoldController::ActionToggleFold);
context->ass->Commit(_("toggle folds"), AssFile::COMMIT_FOLD);
}
bool FoldController::AreFoldsAt(std::vector<AssDialogue *> const& lines) {
return FoldController::DoForFoldsAt(lines, FoldController::ActionHasFold);
}