mirror of https://github.com/odrling/Aegisub
228 lines
7.9 KiB
C++
228 lines
7.9 KiB
C++
// Copyright (c) 2010, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#pragma once
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#include <boost/config.hpp>
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#include <functional>
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#include <memory>
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#include <vector>
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namespace agi { namespace signal {
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class Connection;
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/// Implementation details; nothing outside this file should directly touch
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/// anything in the detail namespace
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namespace detail {
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class SignalBase;
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class ConnectionToken {
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friend class agi::signal::Connection;
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friend class SignalBase;
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SignalBase *signal;
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bool blocked = false;
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bool claimed = false;
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ConnectionToken(SignalBase *signal) : signal(signal) { }
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inline void Disconnect();
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public:
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~ConnectionToken() { Disconnect(); }
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};
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}
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/// A connection which is not automatically closed
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///
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/// Connections initially start out owned by the signal. If a slot knows that it
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/// will outlive a signal and does not need to be able to block a connection, it
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/// can simply ignore the return value of Connect.
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///
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/// If a slot needs to be able to disconnect from a signal, it should store the
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/// returned connection in a Connection, which transfers ownership of the
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/// connection to the slot. If there is any chance that the signal will outlive
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/// the slot, this must be done.
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class UnscopedConnection {
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friend class Connection;
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detail::ConnectionToken *token;
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public:
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UnscopedConnection(detail::ConnectionToken *token) : token(token) { }
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};
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/// Object representing a connection to a signal
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class Connection {
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std::unique_ptr<detail::ConnectionToken> token;
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public:
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Connection() = default;
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Connection(UnscopedConnection src) BOOST_NOEXCEPT : token(src.token) { token->claimed = true; }
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Connection(Connection&& that) BOOST_NOEXCEPT : token(std::move(that.token)) { }
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Connection(detail::ConnectionToken *token) BOOST_NOEXCEPT : token(token) { token->claimed = true; }
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Connection& operator=(Connection&& that) BOOST_NOEXCEPT { token = std::move(that.token); return *this; }
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/// @brief End this connection
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///
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/// This normally does not need to be manually called, as a connection is
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/// automatically closed when all Connection objects referring to it are
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/// gone. To temporarily enable or disable a connection, use Block/Unblock
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/// instead
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void Disconnect() { if (token) token->Disconnect(); }
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/// @brief Disable this connection until Unblock is called
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void Block() { if (token) token->blocked = true; }
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/// @brief Reenable this connection after it was disabled by Block
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void Unblock() { if (token) token->blocked = false; }
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};
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namespace detail {
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/// Polymorphic base class for slots
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///
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/// This class has two purposes: to avoid having to make Connection
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/// templated on what type of connection it is controlling, and to avoid
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/// some messiness with templated friend classes
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class SignalBase {
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friend class ConnectionToken;
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/// @brief Disconnect the passed slot from the signal
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/// @param tok Token to disconnect
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virtual void Disconnect(ConnectionToken *tok)=0;
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/// Signals can't be copied
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SignalBase(SignalBase const&) = delete;
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SignalBase& operator=(SignalBase const&) = delete;
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protected:
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SignalBase() = default;
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/// @brief Notify a slot that it has been disconnected
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/// @param tok Token to disconnect
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///
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/// Used by the signal when the signal wishes to end a connection (such
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/// as if the signal is being destroyed while slots are still connected
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/// to it)
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void DisconnectToken(ConnectionToken *tok) { tok->signal = nullptr; }
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/// @brief Has a token been claimed by a scoped connection object?
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bool TokenClaimed(ConnectionToken *tok) { return tok->claimed; }
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/// @brief Create a new connection to this slot
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ConnectionToken *MakeToken() { return new ConnectionToken(this); }
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/// @brief Check if a connection currently wants to receive signals
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bool Blocked(ConnectionToken *tok) { return tok->blocked; }
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};
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inline void ConnectionToken::Disconnect() {
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if (signal) signal->Disconnect(this);
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signal = nullptr;
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}
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}
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template<typename... Args>
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class Signal final : private detail::SignalBase {
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using Slot = std::function<void(Args...)>;
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std::vector<std::pair<detail::ConnectionToken*, Slot>> slots; /// Signals currently connected to this slot
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void Disconnect(detail::ConnectionToken *tok) override {
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for (auto it = begin(slots), e = end(slots); it != e; ++it) {
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if (tok == it->first) {
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slots.erase(it);
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return;
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}
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}
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}
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UnscopedConnection DoConnect(Slot sig) {
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auto token = MakeToken();
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slots.emplace_back(token, sig);
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return UnscopedConnection(token);
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}
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public:
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~Signal() {
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for (auto& slot : slots) {
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DisconnectToken(slot.first);
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if (!TokenClaimed(slot.first)) delete slot.first;
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}
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}
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/// Trigger this signal
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///
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/// The order in which connected slots are called is undefined and should
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/// not be relied on
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void operator()(Args... args) {
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for (size_t i = slots.size(); i > 0; --i) {
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if (!Blocked(slots[i - 1].first))
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slots[i - 1].second(args...);
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}
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}
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/// @brief Connect a signal to this slot
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/// @param sig Signal to connect
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/// @return The connection object
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UnscopedConnection Connect(Slot sig) {
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return DoConnect(sig);
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}
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// Convenience wrapper for a member function which matches the signal's signature
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template<typename T>
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UnscopedConnection Connect(void (T::*func)(Args...), T* a1) {
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return DoConnect([=](Args... args) { (a1->*func)(args...); });
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}
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// Convenience wrapper for a callable which does not use any signal args
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template<typename Thunk, typename = decltype((*(Thunk *)0)())>
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UnscopedConnection Connect(Thunk&& func) {
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return DoConnect([=](Args... args) mutable { func(); });
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}
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// Convenience wrapper for a member function which does not use any signal
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// args. The match is overly-broad to avoid having two methods with the
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// same signature when the signal has no args.
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template<typename T, typename MemberThunk>
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UnscopedConnection Connect(MemberThunk func, T* obj) {
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return DoConnect([=](Args... args) { (obj->*func)(); });
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}
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// Convenience wrapper for a member function which uses only the first
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// signal arg.
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template<typename T, typename Arg1>
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UnscopedConnection Connect(void (T::*func)(Arg1), T* a1) {
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return DoConnect(std::bind(func, a1, std::placeholders::_1));
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}
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};
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/// Create a vector of scoped connections from an initializer list
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///
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/// Required due to that initializer lists copy their input, and trying to pass
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/// an initializer list directly to a vector results in a
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/// std::initializer_list<Connection>, which can't be copied.
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inline std::vector<Connection> make_vector(std::initializer_list<UnscopedConnection> connections) {
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return std::vector<Connection>(std::begin(connections), std::end(connections));
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}
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} }
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/// @brief Define functions which forward their arguments to the connect method
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/// of the named signal
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/// @param sig Name of the signal
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/// @param method Name of the connect method
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///
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/// When a signal is a member of a class, we typically want other objects to be
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/// able to connect to the signal, but not to be able to trigger it. To do this,
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/// make this signal private then use this macro to create public subscription
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/// methods
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///
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/// Defines AddSignalNameListener
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#define DEFINE_SIGNAL_ADDERS(sig, method) \
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template<typename... Args> \
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agi::signal::UnscopedConnection method(Args&&... args) { \
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return sig.Connect(std::forward<Args>(args)...); \
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}
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