Aegisub/src/ass_file.cpp

270 lines
7.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file ass_file.cpp
/// @brief Overall storage of subtitle files, undo management and more
/// @ingroup subs_storage
#include "config.h"
#include "ass_file.h"
#include "ass_attachment.h"
#include "ass_dialogue.h"
#include "ass_info.h"
#include "ass_style.h"
#include "options.h"
#include "utils.h"
#include <libaegisub/dispatch.h>
#include <libaegisub/of_type_adaptor.h>
#include <algorithm>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/filesystem/path.hpp>
namespace std {
template<>
void swap(AssFile &lft, AssFile &rgt) {
lft.swap(rgt);
}
}
AssFile::~AssFile() {
auto copy = new EntryList;
copy->swap(Line);
agi::dispatch::Background().Async([=]{
copy->clear_and_dispose([](AssEntry *e) { delete e; });
delete copy;
});
}
void AssFile::LoadDefault(bool defline) {
Line.push_back(*new AssInfo("Title", "Default Aegisub file"));
Line.push_back(*new AssInfo("ScriptType", "v4.00+"));
Line.push_back(*new AssInfo("WrapStyle", "0"));
Line.push_back(*new AssInfo("ScaledBorderAndShadow", "yes"));
if (!OPT_GET("Subtitle/Default Resolution/Auto")->GetBool()) {
Line.push_back(*new AssInfo("PlayResX", std::to_string(OPT_GET("Subtitle/Default Resolution/Width")->GetInt())));
Line.push_back(*new AssInfo("PlayResY", std::to_string(OPT_GET("Subtitle/Default Resolution/Height")->GetInt())));
}
Line.push_back(*new AssInfo("YCbCr Matrix", "None"));
Line.push_back(*new AssStyle);
if (defline)
Line.push_back(*new AssDialogue);
}
void AssFile::swap(AssFile &that) throw() {
Line.swap(that.Line);
}
AssFile::AssFile(const AssFile &from) {
Line.clone_from(from.Line, std::mem_fun_ref(&AssEntry::Clone), [](AssEntry *e) { delete e; });
}
AssFile& AssFile::operator=(AssFile from) {
std::swap(*this, from);
return *this;
}
void AssFile::InsertLine(AssEntry *entry) {
if (Line.empty()) {
Line.push_back(*entry);
return;
}
// Search for insertion point
entryIter it = Line.end();
do {
--it;
if (it->Group() <= entry->Group()) {
Line.insert(++it, *entry);
return;
}
} while (it != Line.begin());
Line.push_front(*entry);
}
void AssFile::InsertAttachment(agi::fs::path const& filename) {
AssEntryGroup group = AssEntryGroup::GRAPHIC;
auto ext = boost::to_lower_copy(filename.extension().string());
if (ext == ".ttf" || ext == ".ttc" || ext == ".pfb")
group = AssEntryGroup::FONT;
InsertLine(new AssAttachment(filename, group));
}
std::string AssFile::GetScriptInfo(std::string const& key) const {
for (const auto info : Line | agi::of_type<AssInfo>()) {
if (boost::iequals(key, info->Key()))
return info->Value();
}
return "";
}
int AssFile::GetScriptInfoAsInt(std::string const& key) const {
return atoi(GetScriptInfo(key).c_str());
}
std::string AssFile::GetUIState(std::string const& key) const {
auto value = GetScriptInfo("Aegisub " + key);
if (value.empty())
value = GetScriptInfo(key);
return value;
}
int AssFile::GetUIStateAsInt(std::string const& key) const {
return atoi(GetUIState(key).c_str());
}
void AssFile::SaveUIState(std::string const& key, std::string const& value) {
if (OPT_GET("App/Save UI State")->GetBool())
SetScriptInfo("Aegisub " + key, value);
}
void AssFile::SetScriptInfo(std::string const& key, std::string const& value) {
for (auto info : Line | agi::of_type<AssInfo>()) {
if (boost::iequals(key, info->Key())) {
if (value.empty())
delete info;
else
info->SetValue(value);
return;
}
}
if (!value.empty())
InsertLine(new AssInfo(key, value));
}
void AssFile::GetResolution(int &sw,int &sh) const {
sw = GetScriptInfoAsInt("PlayResX");
sh = GetScriptInfoAsInt("PlayResY");
// Gabest logic?
if (sw == 0 && sh == 0) {
sw = 384;
sh = 288;
} else if (sw == 0) {
if (sh == 1024)
sw = 1280;
else
sw = sh * 4 / 3;
} else if (sh == 0) {
// you are not crazy; this doesn't make any sense
if (sw == 1280)
sh = 1024;
else
sh = sw * 3 / 4;
}
}
std::vector<std::string> AssFile::GetStyles() const {
std::vector<std::string> styles;
for (auto style : Line | agi::of_type<AssStyle>())
styles.push_back(style->name);
return styles;
}
AssStyle *AssFile::GetStyle(std::string const& name) {
for (auto style : Line | agi::of_type<AssStyle>()) {
if (boost::iequals(style->name, name))
return style;
}
return nullptr;
}
int AssFile::Commit(wxString const& desc, int type, int amend_id, AssEntry *single_line) {
AssFileCommit c = { desc, &amend_id, single_line };
PushState(c);
std::set<const AssEntry*> changed_lines;
if (single_line)
changed_lines.insert(single_line);
AnnounceCommit(type, changed_lines);
return amend_id;
}
bool AssFile::CompStart(const AssDialogue* lft, const AssDialogue* rgt) {
return lft->Start < rgt->Start;
}
bool AssFile::CompEnd(const AssDialogue* lft, const AssDialogue* rgt) {
return lft->End < rgt->End;
}
bool AssFile::CompStyle(const AssDialogue* lft, const AssDialogue* rgt) {
return lft->Style < rgt->Style;
}
bool AssFile::CompActor(const AssDialogue* lft, const AssDialogue* rgt) {
return lft->Actor < rgt->Actor;
}
bool AssFile::CompEffect(const AssDialogue* lft, const AssDialogue* rgt) {
return lft->Effect < rgt->Effect;
}
bool AssFile::CompLayer(const AssDialogue* lft, const AssDialogue* rgt) {
return lft->Layer < rgt->Layer;
}
void AssFile::Sort(CompFunc comp, std::set<AssDialogue*> const& limit) {
Sort(Line, comp, limit);
}
namespace {
inline bool is_dialogue(AssEntry *e, std::set<AssDialogue*> const& limit) {
AssDialogue *d = dynamic_cast<AssDialogue*>(e);
return d && (limit.empty() || limit.count(d));
}
}
void AssFile::Sort(EntryList &lst, CompFunc comp, std::set<AssDialogue*> const& limit) {
auto compE = [&](AssEntry const& a, AssEntry const& b) {
return comp(static_cast<const AssDialogue*>(&a), static_cast<const AssDialogue*>(&b));
};
// Sort each block of AssDialogues separately, leaving everything else untouched
for (entryIter begin = lst.begin(); begin != lst.end(); ++begin) {
if (!is_dialogue(&*begin, limit)) continue;
entryIter end = begin;
while (end != lst.end() && is_dialogue(&*end, limit)) ++end;
// used instead of std::list::sort for partial list sorting
EntryList tmp;
tmp.splice(tmp.begin(), lst, begin, end);
tmp.sort(compE);
lst.splice(end, tmp);
begin = --end;
}
}