mirror of https://github.com/odrling/Aegisub
200 lines
6.5 KiB
C++
200 lines
6.5 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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////////////
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// Includes
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#include <vector>
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#include "ass_entry.h"
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#include "ass_time.h"
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//////////////
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// Prototypes
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class AssOverrideParameter;
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class AssOverrideTag;
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class AssDialogueBlockPlain;
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class AssDialogueBlockOverride;
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class AssDialogueBlockDrawing;
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///////////////////
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// Block type enum
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enum ASS_BlockType {
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BLOCK_BASE,
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BLOCK_PLAIN,
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BLOCK_OVERRIDE,
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BLOCK_DRAWING
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};
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//////////////////////
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// AssDialogue Blocks
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// ------------------
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// A block is each group in the text field of an AssDialogue
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// For example:
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// Yes, I {\i1}am{\i0} here.
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//
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// Gets split in five blocks:
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// "Yes, I " (Plain)
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// "\i1" (Override)
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// "am" (Plain)
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// "\i0" (Override)
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// " here." (Plain)
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//
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// Also note how {}s are discarded.
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// Override blocks are further divided in AssOverrideTag's.
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//
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// The GetText() method generates a new value for the "text" field from
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// the other fields in the specific class, and returns the new value.
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//
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// TODO: Support for {\p#}...{\p0}
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//
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class AssDialogueBlock {
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public:
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wxString text;
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ASS_BlockType type;
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AssDialogue *parent;
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AssDialogueBlock();
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virtual ~AssDialogueBlock();
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virtual wxString GetText() = 0; // make the class abstract
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static AssDialogueBlockPlain *GetAsPlain(AssDialogueBlock *base); // Returns a block base as a plain block if it is valid, null otherwise
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static AssDialogueBlockOverride *GetAsOverride(AssDialogueBlock *base); // Returns a block base as an override block if it is valid, null otherwise
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static AssDialogueBlockDrawing *GetAsDrawing(AssDialogueBlock *base); // Returns a block base as a drawing block if it is valid, null otherwise
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};
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/////////////////////////////
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// Plain dialogue block text
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// -------------------------
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// This is used for standard text
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// type = BLOCK_PLAIN
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//
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class AssDialogueBlockPlain : public AssDialogueBlock {
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public:
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AssDialogueBlockPlain();
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wxString GetText();
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};
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/////////////////////////////
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// Plain dialogue block text
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// -------------------------
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// This is used for drawing commands
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// type = BLOCK_DRAWING
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//
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class AssDialogueBlockDrawing : public AssDialogueBlock {
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public:
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int Scale;
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AssDialogueBlockDrawing();
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void MultiplyCoords(double x,double y);
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wxString GetText();
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};
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//////////////////////
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// Override tag block
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// ------------------
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// Used to store ASS overrides
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// Type = BLOCK_OVERRIDE
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//
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class AssDialogueBlockOverride : public AssDialogueBlock {
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public:
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AssDialogueBlockOverride();
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~AssDialogueBlockOverride();
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std::vector<AssOverrideTag*> Tags;
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wxString GetText();
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void ParseTags(); // Parses tags
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void ProcessParameters(void (*callback)(wxString,int,AssOverrideParameter*,void *),void *userData);
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};
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////////////////////////////////////////
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// Class for Dialogue and Comment lines
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class AssDialogue : public AssEntry {
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private:
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wxString MakeData();
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public:
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std::vector<AssDialogueBlock*> Blocks; // Contains information about each block of text
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bool Comment; // Is this a comment line?
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int Layer; // Layer number
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int Margin[4]; // Margins: 0 = Left, 1 = Right, 2 = Top (Vertical), 3 = Bottom
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AssTime Start; // Starting time
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AssTime End; // Ending time
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wxString Style; // Style name
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wxString Actor; // Actor name
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wxString Effect; // Effect name
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wxString Text; // Raw text data
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ASS_EntryType GetType() { return ENTRY_DIALOGUE; }
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bool Parse(wxString data,int version=1); // Parses raw ASS data into everything else
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void ParseASSTags(); // Parses text to generate block information (doesn't update data)
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void ParseSRTTags(); // Converts tags to ass format and calls ParseASSTags+UpdateData
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void ClearBlocks(); // Clear all blocks, ALWAYS call this after you're done processing tags
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void ProcessParameters(void (*callback)(wxString,int,AssOverrideParameter*,void *userData),void *userData=NULL); // Callback to process parameters
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void ConvertTagsToSRT(); // Converts tags to SRT format
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void StripTags(); // Strips all tags from the text
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void StripTag(wxString tagName);// Strips a specific tag from the text
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wxString GetStrippedText(); // Gets text without tags
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void UpdateData(); // Updates raw data from current values + text
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void UpdateText(); // Generates text from the override tags
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const wxString GetEntryData();
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void SetEntryData(wxString newData);
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void Clear(); // Wipes all data
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void SetMarginString(const wxString value,int which); // Set string to a margin value (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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wxString GetMarginString(int which,bool pad=true); // Returns the string of a margin value (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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wxString GetSSAText();
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bool CollidesWith(AssDialogue *target); // Checks if two lines collide
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AssEntry *Clone();
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AssDialogue();
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AssDialogue(wxString data,int version=1);
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~AssDialogue();
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};
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