// Copyright (c) 2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_timing.h /// @brief Construction-functions for timing controller objects /// @ingroup audio_ui class AssDialogue; class AssFile; class AssKaraoke; class AudioRenderingStyleRanges; namespace agi { struct Context; } #include "audio_marker.h" /// @class AudioTimingController /// @brief Base class for objects controlling audio timing /// /// There is just one active audio timing controller at a time per audio /// controller. The timing controller manages the timing mode and supplies /// markers that can be manipulated to the audio display, as well as the /// current selection. /// /// The timing controller must then be sent the marker drag events as well as /// clicks in empty areas of the audio display. class AudioTimingController : public AudioMarkerProvider, public AudioLabelProvider { protected: /// The primary playback range has changed, usually as a result of user interaction. agi::signal::Signal<> AnnounceUpdatedPrimaryRange; /// One or more rendering style ranges have changed in the timing controller. agi::signal::Signal<> AnnounceUpdatedStyleRanges; /// The tap marker has changed in the timing controller. agi::signal::Signal<> AnnounceUpdatedTapMarker; public: /// @brief Get any warning message to show in the audio display /// @return The warning message to show, may be empty if there is none virtual wxString GetWarningMessage() const = 0; /// @brief Get the time range the user is most likely to want to see for the current state /// @return A time range /// /// This is used for "bring working area into view" operations. virtual TimeRange GetIdealVisibleTimeRange() const = 0; /// @brief Get the primary playback range /// @return A time range /// /// Get the time range the user is most likely to want to play back /// currently. virtual TimeRange GetPrimaryPlaybackRange() const = 0; /// @brief Get the active line's time /// @return A time range /// /// Get the time range which the active line would have if any pending /// modifications were committed. virtual TimeRange GetActiveLineRange() const = 0; /// @brief Get all rendering style ranges /// @param[out] ranges Rendering ranges will be added to this virtual void GetRenderingStyles(AudioRenderingStyleRanges &ranges) const = 0; /// @brief Return the position of the tap marker virtual int GetTapMarkerPosition() const = 0; /// @brief Return the index of the tap marker virtual size_t GetTapMarkerIndex() const = 0; enum NextMode { /// Advance to the next timing unit, whether it's a line or a sub-part /// of a line such as a karaoke syllable TIMING_UNIT = 0, /// @brief Advance to the next line /// /// This may create a new line if there are no more lines in the file, /// but should never modify existing lines LINE, /// @brief Advance to the next line using default timing /// /// This may create new lines when needed, and should discard any /// existing timing data in favor of the defaults LINE_RESET_DEFAULT }; /// @brief Go to next timing unit /// @param mode What sort of timing unit should be advanced to virtual void Next(NextMode mode) = 0; /// @brief Go to the previous timing unit /// /// Rewinds the timing controller to the previous timing unit. virtual void Prev() = 0; /// @brief Commit all changes /// /// Stores all changes permanently. virtual void Commit() = 0; /// @brief Revert all changes /// /// Revert all changes to the last committed state. virtual void Revert() = 0; /// Add lead-in time to the current timing unit virtual void AddLeadIn() = 0; /// Add lead-out time to the current timing unit virtual void AddLeadOut() = 0; /// Modify the length of the current and possibly following timing units /// @param delta Amount to add in centiseconds /// @param shift_following Should the following things be shifted by delta? virtual void ModifyLength(int delta, bool shift_following) = 0; /// Modify the start time of the current timing unit /// @param delta Amount to add in centiseconds virtual void ModifyStart(int delta) = 0; /// Move tap marker position to given position /// @param position to move marker to virtual void MoveTapMarker(int ms) = 0; /// Go to next tap marker /// @return True if moved to the next marker, False if tap marker is already /// the last marker of the line virtual bool NextTapMarker() = 0; /// @brief Determine if a position is close to a draggable marker /// @param ms The time in milliseconds to test /// @param sensitivity Distance in milliseconds to consider markers as nearby /// @return True if a marker is close by the given time, as defined by sensitivity /// /// This is solely for hit-testing against draggable markers, for /// controlling the mouse cursor. virtual bool IsNearbyMarker(int ms, int sensitivity, bool alt_down) const = 0; /// @brief Return the text of the currently selected syllab virtual std::string GetCurrentSylText() const { return ""; } /// @ brief Set the text for the currently selected syllab virtual void SetCurrentSylText(std::string new_text) {} /// @brief The user pressed the left mouse button on the audio /// @param ms The time in milliseconds the user clicked /// @param ctrl_down Is the user currently holding the ctrl key down? /// @param alt_down Is the user currently holding the alt key down? /// @param sensitivity Distance in milliseconds to consider existing markers /// @param snap_range Maximum snapping range in milliseconds /// @return All audio markers at the clicked position which are eligible /// to be dragged, if any. virtual std::vector OnLeftClick(int ms, bool ctrl_down, bool alt_down, int sensitivity, int snap_range) = 0; /// @brief The user pressed the right mouse button on the audio /// @param ms The time in milliseconds the user clicked /// @param ctrl_down Is the user currently holding the ctrl key down? /// @param sensitivity Distance in milliseconds to consider existing markers /// @param snap_range Maximum snapping range in milliseconds /// @return All audio markers at the clicked position which are eligible /// to be dragged, if any. virtual std::vector OnRightClick(int ms, bool ctrl_down, int sensitivity, int snap_range) = 0; /// @brief The user dragged one or more timing markers /// @param marker The markers being dragged. This is guaranteed to be /// a vector returned from OnLeftClick or OnRightClick. /// @param new_position Time position the marker was dragged to /// @param snap_range Maximum snapping range in milliseconds virtual void OnMarkerDrag(std::vector const& marker, int new_position, int snap_range) = 0; /// @brief Destructor virtual ~AudioTimingController() = default; DEFINE_SIGNAL_ADDERS(AnnounceUpdatedPrimaryRange, AddUpdatedPrimaryRangeListener) DEFINE_SIGNAL_ADDERS(AnnounceUpdatedStyleRanges, AddUpdatedStyleRangesListener) DEFINE_SIGNAL_ADDERS(AnnounceUpdatedTapMarker, AddUpdatedTapMarkerListener) }; /// @brief Create a standard dialogue audio timing controller /// @param c Project context std::unique_ptr CreateDialogueTimingController(agi::Context *c); /// @brief Create a karaoke audio timing controller /// @param c Project context /// @param kara Karaoke model std::unique_ptr CreateKaraokeTimingController(agi::Context *c, AssKaraoke *kara, agi::signal::Connection& file_changed);