// Copyright (c) 2009, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_renderer_spectrum.h /// @see audio_renderer_spectrum.cpp /// @ingroup audio_ui /// /// Calculate and render a frequency-power spectrum for PCM audio data. #include #include #include #include "audio_renderer.h" #ifdef WITH_FFTW3 #include #endif class AudioColorScheme; class AudioSpectrumCache; struct AudioSpectrumCacheBlockFactory; /// @class AudioSpectrumRenderer /// @brief Render frequency-power spectrum graphs for audio data. /// /// Renders frequency-power spectrum graphs of PCM audio data using a derivation function /// such as the fast fourier transform. class AudioSpectrumRenderer final : public AudioRendererBitmapProvider { friend struct AudioSpectrumCacheBlockFactory; /// Internal cache management for the spectrum std::unique_ptr cache; /// Colour tables used for rendering std::vector colors; /// Binary logarithm of number of samples to use in deriving frequency-power data size_t derivation_size = 0; /// Binary logarithm of number of samples between the start of derivations size_t derivation_dist = 0; /// @brief Reset in response to changing audio provider /// /// Overrides the OnSetProvider event handler in the base class, to reset things /// when the audio provider is changed. void OnSetProvider() override; /// @brief Recreates the cache /// /// To be called when the number of blocks in cache might have changed, /// e.g. new audio provider or new resolution. void RecreateCache(); /// @brief Fill a block with frequency-power data for a time range /// @param block_index Index of the block to fill data for /// @param[out] block Address to write the data to void FillBlock(size_t block_index, float *block); /// @brief Convert audio data to float range [-1;+1) /// @param count Samples to convert /// @param dest Buffer to fill template void ConvertToFloat(size_t count, T *dest); #ifdef WITH_FFTW3 /// FFTW plan data fftw_plan dft_plan = nullptr; /// Pre-allocated input array for FFTW double *dft_input = nullptr; /// Pre-allocated output array for FFTW fftw_complex *dft_output = nullptr; #else /// Pre-allocated scratch area for doing FFT derivations std::vector fft_scratch; #endif /// Pre-allocated scratch area for storing raw audio data std::vector audio_scratch; public: /// @brief Constructor /// @param color_scheme_name Name of the color scheme to use AudioSpectrumRenderer(std::string const& color_scheme_name); /// @brief Destructor ~AudioSpectrumRenderer(); /// @brief Render a range of audio spectrum /// @param bmp [in,out] Bitmap to render into, also carries length information /// @param start First column of pixel data in display to render /// @param style Style to render audio in void Render(wxBitmap &bmp, int start, AudioRenderingStyle style) override; /// @brief Render blank area void RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style) override; /// @brief Set the derivation resolution /// @param derivation_size Binary logarithm of number of samples to use in deriving frequency-power data /// @param derivation_dist Binary logarithm of number of samples between the start of derivations /// /// The derivations done will each use 2^derivation_size audio samples and at a distance /// of 2^derivation_dist samples. /// /// The derivation distance must be smaller than or equal to the size. If the distance /// is specified too large, it will be clamped to the size. void SetResolution(size_t derivation_size, size_t derivation_dist); /// @brief Cleans up the cache /// @param max_size Maximum size in bytes for the cache void AgeCache(size_t max_size) override; };