// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file visual_feature->cpp /// @brief Feature on video the user can interact with using mouse /// @ingroup visual_ts /// #include "gl_wrap.h" #include "visual_feature.h" bool VisualDraggableFeature::IsMouseOver(Vector2D mouse_pos) const { if (!pos) return false; Vector2D delta = mouse_pos - pos; switch (type) { case DRAG_BIG_SQUARE: return fabs(delta.X()) < 6 && fabs(delta.Y()) < 6; case DRAG_BIG_CIRCLE: return delta.SquareLen() < 36; case DRAG_BIG_TRIANGLE: { if (delta.Y() < -10 || delta.Y() > 6) return false; float dy = delta.Y() - 6; return 16 * delta.X() + 9 * dy < 0 && 16 * delta.X() - 9 * dy > 0; } case DRAG_SMALL_SQUARE: return fabs(delta.X()) < 3 && fabs(delta.Y()) < 3; case DRAG_SMALL_CIRCLE: return delta.SquareLen() < 9; default: return false; } } void VisualDraggableFeature::Draw(OpenGLWrapper const& gl) const { if (!pos) return; switch (type) { case DRAG_BIG_SQUARE: gl.DrawRectangle(pos - 6, pos + 6); gl.DrawLine(pos - Vector2D(0, 12), pos + Vector2D(0, 12)); gl.DrawLine(pos - Vector2D(12, 0), pos + Vector2D(12, 0)); break; case DRAG_BIG_CIRCLE: gl.DrawCircle(pos, 6); gl.DrawLine(pos - Vector2D(0, 12), pos + Vector2D(0, 12)); gl.DrawLine(pos - Vector2D(12, 0), pos + Vector2D(12, 0)); break; case DRAG_BIG_TRIANGLE: gl.DrawTriangle(pos - Vector2D(9, 6), pos + Vector2D(9, -6), pos + Vector2D(0, 10)); gl.DrawLine(pos, pos + Vector2D(0, -16)); gl.DrawLine(pos, pos + Vector2D(-14, 8)); gl.DrawLine(pos, pos + Vector2D(14, 8)); break; case DRAG_SMALL_SQUARE: gl.DrawRectangle(pos - 3, pos + 3); break; case DRAG_SMALL_CIRCLE: gl.DrawCircle(pos, 3); break; default: break; } } void VisualDraggableFeature::StartDrag() { start = pos; } void VisualDraggableFeature::UpdateDrag(Vector2D d, bool single_axis) { if (single_axis) d = d.SingleAxis(); pos = start + d; } bool VisualDraggableFeature::HasMoved() const { return pos != start; }