// Copyright (c) 2005, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file string_codec.cpp /// @brief Encode and decode strings so they can safely be stored inside fields in SSA/ASS files /// @ingroup utility /// // Functions for inline string encoding. // See header file for details. #include "config.h" #include "string_codec.h" /// @brief DOCME /// @param input /// @return /// wxString inline_string_encode(const wxString &input) { const size_t inlen = input.length(); wxString output(""); output.Alloc(inlen); for (size_t i = 0; i < inlen; i++) { wxChar c = input[i]; if (c <= 0x1F || c == 0x23 || c == 0x2C || c == 0x3A || c == 0x7C) { output << wxString::Format("#%02X", c); } else { output << c; } } return output; } /// @brief DOCME /// @param input /// wxString inline_string_decode(const wxString &input) { const size_t inlen = input.length(); wxString output(""); output.Alloc(inlen); size_t i = 0; while (i < inlen) { if (input[i] == '#') { // check if there's actually enough extra characters at the end of the string if (inlen - i < 3) break; wxString charcode = input.Mid(i+1, 2); long c; if (charcode.ToLong(&c, 16)) { output << (wchar_t)c; } i += 3; } else { output << input[i++]; } } return output; }