// Copyright (c) 2008, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file plugin_manager.cpp /// @brief Keep track of and set up variable parts of the application /// @ingroup main /// #include "config.h" #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" #include "include/aegisub/spellchecker.h" #include "include/aegisub/subtitles_provider.h" #include "plugin_manager.h" #include "video_provider_manager.h" #ifdef WITH_AUTO4_LUA #include "auto4_lua_factory.h" #endif PluginManager::PluginManager() { init = false; #ifdef WITH_AUTO4_LUA lua = NULL; #endif } PluginManager::~PluginManager() { VideoProviderFactory::Clear(); AudioProviderFactory::Clear(); AudioPlayerFactory::Clear(); SubtitlesProviderFactory::Clear(); SpellCheckerFactory::Clear(); #ifdef WITH_AUTO4_LUA Automation4::ScriptFactory::Unregister(lua); #endif } /// @brief Registers all built-in plugins void PluginManager::RegisterBuiltInPlugins() { if (!init) { // Managers VideoProviderFactory::RegisterProviders(); AudioProviderFactory::RegisterProviders(); AudioPlayerFactory::RegisterProviders(); SubtitlesProviderFactory::RegisterProviders(); SpellCheckerFactory::RegisterProviders(); // Automation languages #ifdef WITH_AUTO4_LUA lua = new Automation4::LuaScriptFactory(); #endif } // Done init = true; }