// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file gl_text.h /// @see gl_text.cpp /// @ingroup video_output /// #ifndef AGI_PRE #include #include #include #include #include #endif struct OpenGLTextGlyph; class OpenGLTextTexture; /// DOCME typedef std::map glyphMap; /// DOCME /// @class OpenGLText /// @brief DOCME /// /// DOCME class OpenGLText { /// DOCME /// DOCME /// DOCME /// DOCME float r,g,b,a; /// DOCME int lineHeight; /// DOCME int fontSize; /// DOCME bool fontBold; /// DOCME bool fontItalics; /// DOCME wxString fontFace; /// DOCME wxFont font; /// DOCME glyphMap glyphs; /// DOCME std::vector > textures; OpenGLText(OpenGLText const&); OpenGLText& operator=(OpenGLText const&); /// @brief Get the glyph for the character chr, creating it if necessary /// @param chr Character to get the glyph of /// @return The appropriate OpenGLTextGlyph OpenGLTextGlyph const& GetGlyph(int chr); /// @brief Create a new glyph OpenGLTextGlyph const& CreateGlyph(int chr); void DrawString(const wxString &text,int x,int y); public: /// @brief Get the currently active font wxFont GetFont() const { return font; } /// @brief Set the currently active font /// @param face Name of the desired font /// @param size Size in points of the desired font /// @param bold Should the font be bold? /// @param italics Should the font be italic? void SetFont(wxString face,int size,bool bold,bool italics); /// @brief Set the text color /// @param col Color /// @param alpha Alpha value from 0.f-1.f void SetColour(wxColour col,float alpha); /// @brief Print a string on screen /// @param text String to print /// @param x x coordinate /// @param y y coordinate void Print(const wxString &text,int x,int y); /// @brief Get the extents of a string printed with the current font in pixels /// @param text String to get extends of /// @param[out] w Width /// @param[out] h Height void GetExtent(const wxString &text,int &w,int &h); OpenGLText(); ~OpenGLText(); };