// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file ass_file.h /// @see ass_file.cpp /// @ingroup subs_storage /// #pragma once #ifndef AGI_PRE #include #include #include #include #include #endif #include class FrameRate; class AssDialogue; class AssStyle; class AssAttachment; class AssDialogueBlock; class AssDialogueBlockOverride; class AssDialogueBlockPlain; class AssEntry; typedef std::list::iterator entryIter; /// DOCME /// @class AssFile /// @brief DOCME /// /// DOCME class AssFile { std::list UndoStack; std::list RedoStack; wxString undoDescription; /// Revision counter for undo coalescing and modified state tracking int commitId; /// Last saved version of this file int savedCommitId; /// Last autosaved version of this file int autosavedCommitId; /// A set of changes has been committed to the file (AssFile::CommitType) agi::signal::Signal AnnounceCommit; /// A new file has been opened (filename) agi::signal::Signal FileOpen; /// The file is about to be saved /// This signal is intended for adding metadata such as video filename, /// frame number, etc. Ideally this would all be done immediately rather /// than waiting for a save, but that causes (more) issues with undo agi::signal::Signal<> FileSave; public: /// The lines in the file std::list Line; /// The filename of this file, if any wxString filename; /// Is the file loaded? bool loaded; AssFile(); AssFile(const AssFile &from); AssFile& operator=(AssFile from); ~AssFile(); /// Does the file have unsaved changes? bool IsModified() const {return commitId != savedCommitId; }; /// Clear the file void Clear(); /// @brief Load default file /// @param defline Add a blank line to the file void LoadDefault(bool defline=true); /// Add a style to the file void InsertStyle(AssStyle *style); /// Add an attachment to the file void InsertAttachment(AssAttachment *attach); /// Attach a file to the ass file void InsertAttachment(wxString filename); /// Add a dialogue line to the file void InsertDialogue(AssDialogue *diag); /// Get the names of all of the styles available wxArrayString GetStyles() const; /// @brief Get a style by name /// @param name Style name /// @return Pointer to style or NULL AssStyle *GetStyle(wxString name); void swap(AssFile &) throw(); /// @brief Load from a file /// @param file File name /// @param charset Character set of file or empty to autodetect /// @param addToRecent Should the file be added to the MRU list? void Load(const wxString &file,wxString charset="",bool addToRecent=true); /// @brief Save to a file /// @param file Path to save to /// @param setfilename Should the filename be changed to the passed path? /// @param addToRecent Should the file be added to the MRU list? /// @param encoding Encoding to use, or empty to let the writer decide (which usually means "App/Save Charset") void Save(wxString file,bool setfilename=false,bool addToRecent=true,const wxString encoding=""); /// @brief Autosave the file if there have been any chances since the last autosave /// @return File name used or empty if no save was performed wxString AutoSave(); /// @brief Save to a memory buffer. Used for subtitle providers which support it /// @param[out] dst Destination vector void SaveMemory(std::vector &dst); /// Add file name to the MRU list void AddToRecent(wxString file); /// Can the file be saved in its current format? bool CanSave() const; /// @brief Get the list of wildcards supported /// @param mode 0 = open, 1 = save, 2 = export static wxString GetWildcardList(int mode); /// @brief Get the script resolution /// @param[out] w Width /// @param[in] h Height void GetResolution(int &w,int &h) const; /// Get the value in a [Script Info] key as int, or 0 if it is not present int GetScriptInfoAsInt(const wxString key) const; /// Get the value in a [Script Info] key as string. wxString GetScriptInfo(wxString key) const; /// Set the value of a [Script Info] key. Adds it if it doesn't exist. void SetScriptInfo(wxString const& key, wxString const& value); // Add a ";" comment in the [Script Info] section void AddComment(wxString comment); /// @brief Add a line to the file /// @param data Full text of ASS line /// @param[in,out] version ASS version the line was parsed as /// @param[in,out] attach Accumulator for attachment parsing void AddLine(wxString data, int *version, AssAttachment **attach); /// Type of changes made in a commit enum CommitType { /// Potentially the entire file has been changed; any saved information /// should be discarded. Note that the active line and selected set /// should not be touched in handlers for this, as they may not have /// been updated yet /// Note that it is intentional that this cannot be combined with /// other commit types COMMIT_NEW = 0, /// The order of lines in the file has changed COMMIT_ORDER = 0x1, /// The script info section has changed in some way COMMIT_SCRIPTINFO = 0x2, /// The styles have changed in some way COMMIT_STYLES = 0x4, /// The attachments have changed in some way COMMIT_ATTACHMENT = 0x8, /// Dialogue lines have been added or removed /// Note that if the active dialogue line was removed, the active line /// should be updated BEFORE committing COMMIT_DIAG_ADDREM = 0x10, /// The metadata fields of existing dialogue lines have changed COMMIT_DIAG_META = 0x20, /// The start and/or end times of existing dialogue lines have changed COMMIT_DIAG_TIME = 0x40, /// The text of existing dialogue lines have changed COMMIT_DIAG_TEXT = 0x80, COMMIT_DIAG_FULL = COMMIT_DIAG_META | COMMIT_DIAG_TIME | COMMIT_DIAG_TEXT }; DEFINE_SIGNAL_ADDERS(AnnounceCommit, AddCommitListener) DEFINE_SIGNAL_ADDERS(FileOpen, AddFileOpenListener) DEFINE_SIGNAL_ADDERS(FileSave, AddFileSaveListener) /// @brief Flag the file as modified and push a copy onto the undo stack /// @param desc Undo description /// @param type Type of changes made to the file in this commit /// @param commitId Commit to amend rather than pushing a new commit /// @param single_line Line which was changed, if only one line was /// @return Unique identifier for the new undo group int Commit(wxString desc, int type, int commitId = -1, AssEntry *single_line = 0); /// @brief Undo the last set of changes to the file void Undo(); /// @brief Redo the last undone changes void Redo(); /// Check if undo stack is empty bool IsUndoStackEmpty() const { return UndoStack.size() <= 1; }; /// Check if redo stack is empty bool IsRedoStackEmpty() const { return RedoStack.empty(); }; /// Get the description of the first undoable change wxString GetUndoDescription() const; /// Get the description of the first redoable change wxString GetRedoDescription() const; /// Current script file. It is "above" the stack. static AssFile *top; /// Comparison function for use when sorting typedef bool (*CompFunc)(const AssDialogue* lft, const AssDialogue* rgt); /// Compare based on start time static bool CompStart(const AssDialogue* lft, const AssDialogue* rgt); /// Compare based on end time static bool CompEnd(const AssDialogue* lft, const AssDialogue* rgt); /// Compare based on style name static bool CompStyle(const AssDialogue* lft, const AssDialogue* rgt); /// Compare based on actor name static bool CompActor(const AssDialogue* lft, const AssDialogue* rgt); /// Compare based on effect static bool CompEffect(const AssDialogue* lft, const AssDialogue* rgt); /// Compare based on layer static bool CompLayer(const AssDialogue* lft, const AssDialogue* rgt); /// @brief Sort the dialogue lines in this file /// @param comp Comparison function to use. Defaults to sorting by start time. /// @param limit If non-empty, only lines in this set are sorted void Sort(CompFunc comp = CompStart, std::set const& limit = std::set()); /// @brief Sort the dialogue lines in the given list /// @param comp Comparison function to use. Defaults to sorting by start time. /// @param limit If non-empty, only lines in this set are sorted static void Sort(std::list& lst, CompFunc comp = CompStart, std::set const& limit = std::set()); /// @brief Sort the dialogue lines in the given list /// @param comp Comparison function to use. Defaults to sorting by start time. static void Sort(std::list& lst, CompFunc comp = CompStart); };