// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file ass_dialogue.h /// @see ass_dialogue.cpp /// @ingroup subs_storage /// #ifndef AGI_PRE #include #endif #include "ass_entry.h" #include "ass_time.h" enum ASS_BlockType { BLOCK_BASE, BLOCK_PLAIN, BLOCK_OVERRIDE, BLOCK_DRAWING }; class AssOverrideParameter; class AssOverrideTag; /// @class AssDialogueBlock /// @brief AssDialogue Blocks /// /// A block is each group in the text field of an AssDialogue /// @verbatim /// Yes, I {\i1}am{\i0} here. /// /// Gets split in five blocks: /// "Yes, I " (Plain) /// "\\i1" (Override) /// "am" (Plain) /// "\\i0" (Override) /// " here." (Plain) /// /// Also note how {}s are discarded. /// Override blocks are further divided in AssOverrideTags. /// /// The GetText() method generates a new value for the "text" field from /// the other fields in the specific class, and returns the new value. /// @endverbatim class AssDialogueBlock { protected: /// Text of this block wxString text; public: AssDialogueBlock(wxString const& text) : text(text) { } virtual ~AssDialogueBlock() { } virtual ASS_BlockType GetType() const = 0; virtual wxString GetText() { return text; } }; class AssDialogueBlockPlain : public AssDialogueBlock { public: ASS_BlockType GetType() const { return BLOCK_PLAIN; } AssDialogueBlockPlain(wxString const& text = wxString()) : AssDialogueBlock(text) { } }; class AssDialogueBlockDrawing : public AssDialogueBlock { public: int Scale; ASS_BlockType GetType() const { return BLOCK_DRAWING; } AssDialogueBlockDrawing(wxString const& text, int scale) : AssDialogueBlock(text), Scale(scale) { } void TransformCoords(int trans_x,int trans_y,double mult_x,double mult_y); }; class AssDialogueBlockOverride : public AssDialogueBlock { public: AssDialogueBlockOverride(wxString const& text = wxString()) : AssDialogueBlock(text) { } ~AssDialogueBlockOverride(); std::vector Tags; ASS_BlockType GetType() const { return BLOCK_OVERRIDE; } wxString GetText(); void ParseTags(); void AddTag(wxString const& tag); /// Type of callback function passed to ProcessParameters typedef void (*ProcessParametersCallback)(wxString,int,AssOverrideParameter*,void *); /// @brief Process parameters via callback /// @param callback The callback function to call per tag paramer /// @param userData User data to pass to callback function void ProcessParameters(ProcessParametersCallback callback,void *userData); }; class AssDialogue : public AssEntry { wxString GetData(bool ssa) const; public: /// Contains information about each block of text std::vector Blocks; /// Is this a comment line? bool Comment; /// Layer number int Layer; /// Margins: 0 = Left, 1 = Right, 2 = Top (Vertical), 3 = Bottom int Margin[4]; /// Starting time AssTime Start; /// Ending time AssTime End; /// Style name wxString Style; /// Actor name wxString Actor; /// Effect name wxString Effect; /// Raw text data wxString Text; ASS_EntryType GetType() const { return ENTRY_DIALOGUE; } /// @brief Parse raw ASS data into everything else /// @param data ASS line /// @param version ASS version to try first (4, 4+, ASS2) /// @return Did it successfully parse? bool Parse(wxString data,int version=1); /// Parse text as ASS to generate block information void ParseASSTags(); /// Parse text as ASS and return block information std::vector ParseTags() const; /// Clear all blocks, ALWAYS call this after you're done processing tags void ClearBlocks(); /// @brief Process parameters via callback /// @param callback The callback function to call per tag parameter /// @param userData User data to pass to callback function void ProcessParameters(AssDialogueBlockOverride::ProcessParametersCallback callback,void *userData=NULL); /// Strip all ASS tags from the text void StripTags(); /// Strip a specific ASS tag from the text void StripTag(wxString tagName); /// Get text without tags wxString GetStrippedText() const; /// If blocks have been parsed, update the text from their current value void UpdateText(); const wxString GetEntryData() const; /// Do nothing void SetEntryData(wxString const&) { } template void SetMarginString(const wxString value) { SetMarginString(value, which);} /// @brief Set a margin /// @param value New value of the margin /// @param which 0 = left, 1 = right, 2 = vertical/top, 3 = bottom void SetMarginString(const wxString value,int which); /// @brief Get a margin /// @param which 0 = left, 1 = right, 2 = vertical/top, 3 = bottom /// @param pad Pad the number to four digits wxString GetMarginString(int which,bool pad=true) const; /// Get the line as SSA rather than ASS wxString GetSSAText() const; /// Does this line collide with the passed line? bool CollidesWith(const AssDialogue *target) const; AssEntry *Clone() const; AssDialogue(); AssDialogue(AssDialogue const&); AssDialogue(wxString data,int version=1); ~AssDialogue(); };