// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_box.h /// @see audio_box.cpp /// @ingroup audio_ui /// #pragma once /////////// // Headers #ifndef AGI_PRE #include #include #include #include #include #include #include #include #include #include #include #endif ////////////// // Prototypes class AudioController; class AssDialogue; class AssFile; class AudioTimingController; class AudioDisplay; class AudioKaraoke; class FrameMain; class SubtitlesGrid; class wxToggleButton; class ToggleBitmap; /// @class AudioBox /// @brief Panel with audio playback and timing controls, also containing an AudioDisplay class AudioBox : public wxPanel { /// The audio display in the box AudioDisplay *audioDisplay; /// Selection controller used for timing controllers SelectionController *selection_controller; /// The regular dialogue timing controller AudioTimingController *timing_controller_dialogue; /// DOCME wxSlider *HorizontalZoom; /// DOCME wxSlider *VerticalZoom; /// DOCME wxSlider *VolumeBar; /// DOCME wxSizer *MainSizer; /// DOCME wxSizer *TopSizer; /// DOCME wxSizer *sashSizer; /// DOCME wxSizer *DisplaySizer; /// DOCME ToggleBitmap *VerticalLink; /// Karaoke box sizer wxSizer *karaokeSizer; /// Karaoke mode join syllable button. wxButton *JoinButton; /// Karaoke mode split word button. wxButton *SplitButton; /// Karaoke mode split/join cancel button. wxButton *CancelButton; /// Karaoke mode split/join accept button. wxButton *AcceptButton; /// Join/Split button sizer. wxSizer *JoinSplitSizer; /// Cancel/Accept sizer. wxSizer *CancelAcceptSizer; /// DOCME ToggleBitmap *AutoScroll; /// DOCME ToggleBitmap *NextCommit; /// DOCME ToggleBitmap *AutoCommit; void OnHorizontalZoom(wxScrollEvent &event); void OnVerticalZoom(wxScrollEvent &event); void OnVolume(wxScrollEvent &event); void OnVerticalLink(wxCommandEvent &event); void OnPlaySelection(wxCommandEvent &event); void OnPlayDialogue(wxCommandEvent &event); void OnStop(wxCommandEvent &event); void OnNext(wxCommandEvent &event); void OnPrev(wxCommandEvent &event); void OnPlay500Before(wxCommandEvent &event); void OnPlay500After(wxCommandEvent &event); void OnPlay500First(wxCommandEvent &event); void OnPlay500Last(wxCommandEvent &event); void OnPlayToEnd(wxCommandEvent &event); void OnCommit(wxCommandEvent &event); void OnKaraoke(wxCommandEvent &event); void OnJoin(wxCommandEvent &event); void OnSplit(wxCommandEvent &event); void OnCancel(wxCommandEvent &event); void OnAccept(wxCommandEvent &event); void OnGoto(wxCommandEvent &event); void OnLeadIn(wxCommandEvent &event); void OnLeadOut(wxCommandEvent &event); void OnAutoGoto(wxCommandEvent &event); void OnAutoCommit(wxCommandEvent &event); void OnNextLineCommit(wxCommandEvent &event); public: /// The controller controlling this audio box AudioController *controller; /// DOCME AudioKaraoke *audioKaraoke; /// DOCME wxBitmapToggleButton *KaraokeButton; /// DOCME FrameMain *frameMain; /// DOCME bool karaokeMode; AudioBox(wxWindow *parent, AudioController *controller, SelectionController *selection_controller, AssFile *ass); ~AudioBox(); void SetKaraokeButtons(); DECLARE_EVENT_TABLE() };