// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include #include ///////////////// // Enum of types enum VariableDataType { VARDATA_NONE, VARDATA_INT, VARDATA_FLOAT, VARDATA_TEXT, VARDATA_BOOL, VARDATA_COLOUR, VARDATA_BLOCK }; ////////////// // Prototypes class AssDialogueBlockOverride; ////////////////////////////////////// // Class to store variable data types class VariableData { private: union { void *value; int *value_int; double *value_float; bool *value_bool; wxString *value_text; wxColour *value_colour; AssDialogueBlockOverride *value_block; }; VariableDataType type; protected: void DeleteValue(); public: VariableData(); virtual ~VariableData(); VariableDataType GetType() const; void SetInt(int param); void SetFloat(double param); void SetBool(bool param); void SetText(wxString param); void SetColour(wxColour param); void SetBlock(AssDialogueBlockOverride *param); void ResetWith(wxString value); int AsInt() const; double AsFloat() const; bool AsBool() const; wxString AsText() const; wxColour AsColour() const; AssDialogueBlockOverride *AsBlock() const; void operator= (const VariableData ¶m); };