// Copyright(c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file dialog_style_editor.h /// @see dialog_style_editor.cpp /// @ingroup style_editor /// #include #include #include #include #include #include #include namespace agi { struct Context; } class AssStyle; class AssStyleStorage; class PersistLocation; class SubtitlesPreview; class DialogStyleEditor final : public wxDialog { agi::Context *c; std::unique_ptr persist; /// If true, the style was just created and so the user should not be /// asked if they want to change any existing lines should they rename /// the style bool is_new = false; /// The style currently being edited AssStyle *style; /// Copy of style passed to the subtitles preview to avoid making changes /// before Apply is clicked std::unique_ptr work; /// The style storage style is in, if applicable AssStyleStorage *store; wxTextCtrl *StyleName; wxComboBox *FontName; wxTextCtrl *FontSize; wxCheckBox *BoxBold; wxCheckBox *BoxItalic; wxCheckBox *BoxUnderline; wxCheckBox *BoxStrikeout; wxSpinCtrl *margin[3]; wxRadioBox *Alignment; wxTextCtrl *Outline; wxTextCtrl *Shadow; wxCheckBox *OutlineType; wxTextCtrl *ScaleX; wxTextCtrl *ScaleY; wxTextCtrl *Angle; wxComboBox *Encoding; wxTextCtrl *Spacing; wxTextCtrl *PreviewText; SubtitlesPreview *SubsPreview; void SetBitmapColor(int n,wxColour color); int AlignToControl(int n); int ControlToAlign(int n); void UpdateWorkStyle(); void OnChildFocus(wxChildFocusEvent &event); void OnCommandPreviewUpdate(wxCommandEvent &event); void OnPreviewTextChange(wxCommandEvent &event); void OnPreviewColourChange(wxThreadEvent &event); /// @brief Maybe apply changes and maybe close the dialog /// @param apply Should changes be applied? /// @param close Should the dialog be closed? void Apply(bool apply,bool close); /// @brief Sets color for one of the four color buttons void OnSetColor(wxThreadEvent& evt); public: DialogStyleEditor(wxWindow *parent, AssStyle *style, agi::Context *c, AssStyleStorage *store, std::string const& new_name, wxArrayString const& font_list); ~DialogStyleEditor(); std::string GetStyleName() const; };