// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file base_grid.h /// @see base_grid.cpp /// @ingroup main_ui /// #pragma once #include #include #include #include #include #include "selection_controller.h" namespace agi { struct Context; class OptionValue; } class AssDialogue; class BaseGrid final : public wxWindow, public SubtitleSelectionController { int lineHeight = 1; ///< Height of a line in pixels in the current font bool holding = false; ///< Is a drag selection in process? wxFont font; ///< Current grid font wxScrollBar *scrollBar; ///< The grid's scrollbar bool byFrame = false; ///< Should times be displayed as frame numbers wxBrush rowColors[7]; ///< Cached brushes used for row backgrounds /// Row from which the selection shrinks/grows from when selecting via the /// keyboard, shift-clicking or dragging int extendRow = -1; Selection selection; ///< Currently selected lines AssDialogue *active_line = nullptr; ///< The currently active line or 0 if none std::vector index_line_map; ///< Row number -> dialogue line std::map line_index_map; ///< Dialogue line -> row number /// Selection batch nesting depth; changes are commited only when this /// hits zero int batch_level = 0; /// Has the active line been changed in the current batch? bool batch_active_line_changed = false; /// Has the selection been changed in the current batch? bool batch_selection_changed = false; /// Connection for video seek event. Stored explicitly so that it can be /// blocked if the relevant option is disabled agi::signal::Connection seek_listener; /// Cached grid body context menu std::unique_ptr context_menu; void OnContextMenu(wxContextMenuEvent &evt); void OnHighlightVisibleChange(agi::OptionValue const& opt); void OnKeyDown(wxKeyEvent &event); void OnCharHook(wxKeyEvent &event); void OnMouseEvent(wxMouseEvent &event); void OnPaint(wxPaintEvent &event); void OnScroll(wxScrollEvent &event); void OnShowColMenu(wxCommandEvent &event); void OnSize(wxSizeEvent &event); void OnSubtitlesCommit(int type); void OnSubtitlesOpen(); void OnSubtitlesSave(); void DrawImage(wxDC &dc, bool paint_columns[]); void GetRowStrings(int row, AssDialogue *line, bool *paint_columns, wxString *strings, bool replace, wxString const& rep_char) const; void ScrollTo(int y); int colWidth[13]; ///< Width in pixels of each column int time_cols_x; ///< Left edge of the times columns int time_cols_w; ///< Width of the two times columns int text_col_x; ///< Left edge of the text column int text_col_w; ///< Width of the text column bool showCol[10]; ///< Column visibility mask int yPos = 0; void AdjustScrollbar(); void SetColumnWidths(); bool IsDisplayed(const AssDialogue *line) const; // Re-implement functions from BaseSelectionController to add batching void AnnounceActiveLineChanged(AssDialogue *new_line); void AnnounceSelectedSetChanged(); protected: agi::Context *context; ///< Current project context public: // SelectionController implementation void SetActiveLine(AssDialogue *new_line) override; AssDialogue * GetActiveLine() const override { return active_line; } void SetSelectedSet(Selection new_selection) override; void GetSelectedSet(Selection &res) const override { res = selection; } Selection const& GetSelectedSet() const override { return selection; } void SetSelectionAndActive(Selection new_selection, AssDialogue *new_line) override;; void NextLine() override; void PrevLine() override; void BeginBatch(); void EndBatch(); void SetByFrame(bool state); void SelectRow(int row, bool addToSelected = false, bool select=true); void ClearMaps(); /// @brief Update the row <-> AssDialogue mappings void UpdateMaps(); void UpdateStyle(); int GetRows() const { return index_line_map.size(); } void MakeRowVisible(int row); /// @brief Get dialogue by index /// @param n Index to look up /// @return Subtitle dialogue line for index, or 0 if invalid index AssDialogue *GetDialogue(int n) const; /// @brief Get index by dialogue line /// @param diag Dialogue line to look up /// @return Subtitle index for object, or -1 if unknown subtitle int GetDialogueIndex(AssDialogue *diag) const; BaseGrid(wxWindow* parent, agi::Context *context, const wxSize& size = wxDefaultSize, long style = wxWANTS_CHARS, const wxString& name = wxPanelNameStr); ~BaseGrid(); DECLARE_EVENT_TABLE() };