// Copyright (c) 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player_pulse.h /// @see audio_player_pulse.cpp /// @ingroup audio_output /// #ifdef WITH_LIBPULSE #include #include "include/aegisub/audio_player.h" class PulseAudioPlayer; class PulseAudioPlayer final : public AudioPlayer { float volume = 1.f; bool is_playing = false; volatile unsigned long start_frame = 0; volatile unsigned long cur_frame = 0; volatile unsigned long end_frame = 0; unsigned long bpf = 0; // bytes per frame wxSemaphore context_notify{0, 1}; wxSemaphore context_success{0, 1}; volatile int context_success_val; wxSemaphore stream_notify{0, 1}; wxSemaphore stream_success{0, 1}; volatile int stream_success_val; pa_threaded_mainloop *mainloop = nullptr; // pulseaudio mainloop handle pa_context *context = nullptr; // connection context volatile pa_context_state_t cstate; pa_stream *stream = nullptr; volatile pa_stream_state_t sstate; volatile pa_usec_t play_start_time; // timestamp when playback was started int paerror = 0; /// Called by PA to notify about contetxt operation completion static void pa_context_success(pa_context *c, int success, PulseAudioPlayer *thread); /// Called by PA to notify about other context-related stuff static void pa_context_notify(pa_context *c, PulseAudioPlayer *thread); /// Called by PA when a stream operation completes static void pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread); /// Called by PA to request more data written to stream static void pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread); /// Called by PA to notify about other stream-related stuff static void pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread); public: PulseAudioPlayer(AudioProvider *provider); ~PulseAudioPlayer(); void Play(int64_t start,int64_t count); void Stop(); bool IsPlaying() { return is_playing; } int64_t GetEndPosition() { return end_frame; } int64_t GetCurrentPosition(); void SetEndPosition(int64_t pos); void SetVolume(double vol) { volume = vol; } }; #endif