// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player_portaudio.h /// @see audio_player_portaudio.cpp /// @ingroup audio_output /// #ifdef WITH_PORTAUDIO #include "include/aegisub/audio_player.h" extern "C" { #include } #include #include #include class wxArrayString; /// @class PortAudioPlayer /// @brief PortAudio Player /// class PortAudioPlayer final : public AudioPlayer { typedef std::vector DeviceVec; /// Map of supported output devices from name -> device index std::map devices; /// The index of the default output devices sorted by host API priority DeviceVec default_device; float volume = 1.f; ///< Current volume level int64_t current = 0; ///< Current position int64_t start = 0; ///< Start position int64_t end = 0; ///< End position PaTime pa_start; ///< PortAudio internal start position PaStream *stream = nullptr; ///< PortAudio stream /// @brief PortAudio callback, used to fill buffer for playback, and prime the playback buffer. /// @param inputBuffer Input buffer. /// @param outputBuffer Output buffer. /// @param framesPerBuffer Frames per buffer. /// @param timeInfo PortAudio time information. /// @param statusFlags Status flags /// @param userData Local data to hand callback /// @return Whether to stop playback. static int paCallback( const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void *userData); /// @brief Called when the callback has finished. /// @param userData Local data to be handed to the callback. static void paStreamFinishedCallback(void *userData); /// Gather the list of output devices supported by a host API /// @param host_idx Host API ID void GatherDevices(PaHostApiIndex host_idx); void OpenStream(); public: /// @brief Constructor PortAudioPlayer(AudioProvider *provider); /// @brief Destructor ~PortAudioPlayer(); /// @brief Play audio. /// @param start Start position. /// @param count Frame count void Play(int64_t start,int64_t count); /// @brief Stop Playback /// @param timerToo Stop display timer? void Stop(); /// @brief Whether audio is currently being played. /// @return Status bool IsPlaying(); /// @brief End position playback will stop at. /// @return End position. int64_t GetEndPosition() { return end; } /// @brief Get current stream position. /// @return Stream position int64_t GetCurrentPosition(); /// @brief Set end position of playback /// @param pos End position void SetEndPosition(int64_t position) { end = position; } /// @brief Set volume level /// @param vol Volume void SetVolume(double vol) { volume = vol; } /// @brief Get current volume level /// @return Volume level double GetVolume() { return volume; } /// Get list of available output devices static wxArrayString GetOutputDevices(); }; #endif //ifdef WITH_PORTAUDIO