// Copyright (c) 2009, Grigori Goronzy // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player_oss.h /// @see audio_player_oss.cpp /// @ingroup audio_output /// #ifdef WITH_OSS #include #include #include #ifdef HAVE_SOUNDCARD_H # include #else # ifdef HAVE_SYS_SOUNDCARD_H # include # endif #endif #include "include/aegisub/audio_player.h" class AudioProvider; class OSSPlayer; /// Worker thread to asynchronously write audio data to the output device class OSSPlayerThread final : public wxThread { /// Parent player OSSPlayer *parent; public: /// Constructor /// @param parent Player to get audio data and playback state from OSSPlayerThread(OSSPlayer *parent); /// Main thread entry point wxThread::ExitCode Entry(); }; class OSSPlayer final : public AudioPlayer { friend class OSSPlayerThread; /// sample rate of audio unsigned int rate = 0; /// Worker thread that does the actual writing OSSPlayerThread *thread = nullptr; /// Is the player currently playing? volatile bool playing = false; /// Current volume level volatile float volume = 1.f; /// first frame of playback volatile unsigned long start_frame = 0; /// last written frame + 1 volatile unsigned long cur_frame = 0; /// last frame to play volatile unsigned long end_frame = 0; /// bytes per frame unsigned long bpf = 0; /// OSS audio device handle volatile int dspdev = 0; void OpenStream(); public: OSSPlayer(AudioProvider *provider); ~OSSPlayer(); void Play(int64_t start, int64_t count); void Stop(); bool IsPlaying() { return playing; } int64_t GetEndPosition() { return end_frame; } void SetEndPosition(int64_t pos); int64_t GetCurrentPosition(); void SetVolume(double vol) { volume = vol; } }; #endif