// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_box.h /// @see audio_box.cpp /// @ingroup audio_ui /// #include #include namespace agi { struct Context; class OptionValue; } class AudioController; class AudioDisplay; class wxBitmapToggleButton; class wxButton; class wxCommandEvent; class wxPanel; class wxScrollEvent; class wxSizer; class wxSlider; /// @class AudioBox /// @brief Panel with audio playback and timing controls, also containing an AudioDisplay class AudioBox final : public wxSashWindow { /// The controller controlling this audio box AudioController *controller; /// Project context this operates on agi::Context *context; agi::signal::Connection audio_open_connection; /// Panel containing the children wxPanel *panel; /// The audio display in the box AudioDisplay *audioDisplay; wxSlider *HorizontalZoom; wxSlider *VerticalZoom; wxSlider *VolumeBar; // Mouse wheel zoom accumulator int mouse_zoom_accum = 0; void SetHorizontalZoom(int new_zoom); void OnAudioOpen(); void OnHorizontalZoom(wxScrollEvent &event); void OnMouseWheel(wxMouseEvent &evt); void OnSashDrag(wxSashEvent &event); void OnVerticalLink(agi::OptionValue const& opt); void OnVerticalZoom(wxScrollEvent &event); void OnVolume(wxScrollEvent &event); public: AudioBox(wxWindow *parent, agi::Context *context); void ShowKaraokeBar(bool show); /// @brief Scroll the audio display /// @param pixel_amount Number of pixels to scroll the view /// /// A positive amount moves the display to the right, making later parts of the audio visible. void ScrollAudioBy(int pixel_amount); /// Make the currently active line visible in the audio display void ScrollToActiveLine(); DECLARE_EVENT_TABLE() };