// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // //////////// // Includes #include "ass_time.h" #include "vfr.h" #include #include ////////////////////// AssTime ////////////////////// // AssTime constructors AssTime::AssTime () { h = m = s = ms = 0; } //////////////////// // Parses from ASS // --------------- // Note that this function is atomic, it won't touch the values if it's invalid. void AssTime::ParseASS (const wxString _text) { // Prepare wxString text = _text; text.Trim(true); text.Trim(false); wxString temp; size_t pos = 0; size_t end = 0; long th,tm,ts,tms; double ts_raw; try { // Hours end = text.find(_T(":"),pos); temp = text.SubString(pos,end-1); if (!temp.ToLong(&th)) throw 0; pos = end+1; // Minutes end = text.find(_T(":"),pos); temp = text.SubString(pos,end-1); if (!temp.ToLong(&tm)) throw 0; pos = end+1; // Seconds end = text.length(); temp = text.Mid(pos); if (!temp.ToDouble(&ts_raw)) throw 0; // Split into seconds and fraction ts = ts_raw; tms = (ts_raw-ts)*1000+0.5; } // Something went wrong, don't change anything catch (...) { return; } // OK, set values h = th; m = tm; s = ts; ms = tms; // This should clamp values properly SetMS(GetMS()); } /////////////////// // Parses from SRT void AssTime::ParseSRT (const wxString _text) { // Prepare wxString text = _text; text.Trim(false); text.Trim(true); long tempv; wxString temp; // Parse temp = text.Mid(0,2); temp.ToLong(&tempv); h = tempv; temp = text.Mid(3,2); temp.ToLong(&tempv); m = tempv; temp = text.Mid(6,2); temp.ToLong(&tempv); s = tempv; temp = text.Mid(9,3); temp.ToLong(&tempv); ms = tempv; } ////////////////////////////////////////// // AssTime conversion to/from miliseconds int AssTime::GetMS () { if (!UseMSPrecision) return ms/10*10 + s*1000 + m*60000 + h*3600000; else return ms + s*1000 + m*60000 + h*3600000; } void AssTime::SetMS (int _ms) { // Centisecond precision if (!UseMSPrecision) _ms = _ms/10*10; // Reset h = m = s = ms = 0; if (_ms < 0) _ms = 0; // Hours while (_ms >= 3600000) { _ms -= 3600000; h++; } // Ass overflow if (h > 9) { h = 9; m = 59; s = 59; ms = 999; return; } // Minutes while (_ms >= 60000) { _ms -= 60000; m++; } // Seconds while (_ms >= 1000) { _ms -= 1000; s++; } // Miliiseconds ms = _ms; } //////////////// // ASS Formated wxString AssTime::GetASSFormated () { if (UseMSPrecision) return wxString::Format(_T("%01i:%02i:%02i.%03i"),h,m,s,ms); else return wxString::Format(_T("%01i:%02i:%02i.%02i"),h,m,s,ms/10); } //////////////// // SRT Formated wxString AssTime::GetSRTFormated () { wxString result = wxString::Format(_T("%02i:%02i:%02i,%03i"),h,m,s,ms); return result; } ///////////////////////////////////////////////// // Reads value from a text control and update it void AssTime::UpdateFromTextCtrl(wxTextCtrl *ctrl) { long start,end; wxString text = ctrl->GetValue(); ctrl->GetSelection(&start,&end); if (start == end) { wxString nextChar = text.Mid(start,1); if (nextChar == _T(":") || nextChar == _T(".")) { wxString temp = text; text = temp.Left(start-1); text += nextChar; text += temp.Mid(start-1,1); text += temp.Mid(start+2); start++; end++; } else if (nextChar.IsEmpty()) text.Remove(start-1,1); else text.Remove(start,1); } // Update time ParseASS(text); ctrl->SetValue(GetASSFormated()); ctrl->SetSelection(start,end); } /////////////////// // AssTime ostream std::ostream& operator << (std::ostream &os,AssTime &time) { os << time.GetASSFormated(); return os; } ////////////////////// // AssTime comparison bool operator < (AssTime &t1, AssTime &t2) { return (t1.GetMS() < t2.GetMS()); } bool operator > (AssTime &t1, AssTime &t2) { return (t1.GetMS() > t2.GetMS()); } bool operator <= (AssTime &t1, AssTime &t2) { return (t1.GetMS() <= t2.GetMS()); } bool operator >= (AssTime &t1, AssTime &t2) { return (t1.GetMS() >= t2.GetMS()); } bool operator == (AssTime &t1, AssTime &t2) { return (t1.GetMS() == t2.GetMS()); } bool operator != (AssTime &t1, AssTime &t2) { return (t1.GetMS() != t2.GetMS()); } ///////////////// // Static option bool AssTime::UseMSPrecision = false;