// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifndef HOTKEY_H #define HOTKEY_H /////////// // Headers #include #include #include #include ////////////// // Prototypes class DialogOptions; //////////////// // Hotkey class class HotkeyType { public: int flags; int keycode; wxString origName; HotkeyType(); HotkeyType(wxString text,wxString name); void Parse(wxString text); wxString GetText(); static std::map keyName; static wxString GetKeyName(int keycode); static void FillMap(); }; ///////////////////////////// // Class that stores hotkeys class HotkeyManager { friend class DialogOptions; private: bool modified; wxString filename; int lastKey; int lastMod; public: std::map key; HotkeyManager(); ~HotkeyManager(); void SetFile(wxString file); void SetHotkey(wxString function,HotkeyType hotkey); void SetHotkey(wxString function,wxString hotkey); void Save(); void Load(); void LoadDefaults(); HotkeyType *Find(int keycode,int mod); wxString GetText(wxString function); wxAcceleratorEntry GetAccelerator(wxString function,int id); bool IsPressed(wxString function); void SetPressed(int key,bool ctrl=false,bool alt=false,bool shift=false); }; /////////////////// // Global instance extern HotkeyManager Hotkeys; #endif