// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifndef DIALOG_STYLE_EDITOR_H #define DIALOG_STYLE_EDITOR_H //////////// // Includes #include #include #include #include #include #include "colour_button.h" ////////////// // Prototypes class AssStyle; class SubtitlesGrid; class SubtitlesPreview; class AssStyleStorage; ///////// // Class class DialogStyleEditor : public wxDialog { private: bool isLocal; AssStyle *style; AssStyle *work; SubtitlesGrid *grid; AssStyleStorage *store; wxString FontSizeValue; wxString AlignmentValue; wxString OutlineValue; wxString ShadowValue; wxString ScaleXValue; wxString ScaleYValue; wxString AngleValue; wxString EncodingValue; wxString SpacingValue; wxTextCtrl *StyleName; wxComboBox *FontName; wxTextCtrl *FontSize; wxCheckBox *BoxBold; wxCheckBox *BoxItalic; wxCheckBox *BoxUnderline; wxCheckBox *BoxStrikeout; ColourButton *colorButton[4]; wxSpinCtrl *colorAlpha[4]; wxSpinCtrl *margin[4]; wxRadioBox *Alignment; wxTextCtrl *Outline; wxTextCtrl *Shadow; wxCheckBox *OutlineType; wxTextCtrl *ScaleX; wxTextCtrl *ScaleY; wxTextCtrl *Angle; wxComboBox *Encoding; wxTextCtrl *Spacing; wxTextCtrl *PreviewText; SubtitlesPreview *SubsPreview; ColourButton *previewButton; wxSizer *MainSizer; void SetBitmapColor (int n,wxColour color); int AlignToControl (int n); int ControlToAlign (int n); void UpdateWorkStyle (); void OnApply (wxCommandEvent &event); void OnCancel (wxCommandEvent &event); void OnOK (wxCommandEvent &event); void OnChooseFont (wxCommandEvent &event); void OnSetColor1 (wxCommandEvent &event); void OnSetColor2 (wxCommandEvent &event); void OnSetColor3 (wxCommandEvent &event); void OnSetColor4 (wxCommandEvent &event); void OnChildFocus (wxChildFocusEvent &event); void OnCommandPreviewUpdate (wxCommandEvent &event); void OnSpinPreviewUpdate (wxSpinEvent &event) { OnCommandPreviewUpdate(event); } void OnPreviewTextChange (wxCommandEvent &event); void OnPreviewColourChange (wxCommandEvent &event); public: DialogStyleEditor(wxWindow *parent,AssStyle *style,SubtitlesGrid *grid,bool local,AssStyleStorage *store); ~DialogStyleEditor(); void Apply (bool apply,bool close); void OnSetColor (int n); DECLARE_EVENT_TABLE() }; #endif