// Copyright (c) 2011, Thomas Goyne // // Permission to use, copy, modify, and distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. /// @file toolbar.h /// @brief Dynamic toolbar generator. /// @ingroup menu toolbar #include namespace agi { struct Context; } class wxFrame; class wxToolBar; class wxWindow; namespace toolbar { /// Add the named toolbar to a window /// @param frame Frame to attach the toolbar to /// @param name Name of the toolbar /// @param context Project context /// @param hotkey Hotkey context for the tooltip void AttachToolbar(wxFrame *frame, std::string const& name, agi::Context *context, std::string const& hotkey); wxToolBar *GetToolbar(wxWindow *parent, std::string const& name, agi::Context *context, std::string const& hotkey, bool vertical = false); }