// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file spline.cpp /// @brief Manage vector drawings for visual typesetting tools /// @ingroup visual_ts /// #include "config.h" #ifndef AGI_PRE #include #endif #include "spline.h" #include "utils.h" #include "video_display.h" /// @brief Spline constructor Spline::Spline(const VideoDisplay &scale) : scale(scale) { } /// @brief Encode to ASS wxString Spline::EncodeToASS() { wxString result; char lastCommand = 0; // At least one element? bool isFirst = true; // Insert each element for (std::list::iterator cur=curves.begin();cur!=curves.end();cur++) { // Start of spline if (isFirst) { int x = cur->p1.x; int y = cur->p1.y; scale.ToScriptCoords(&x, &y); result = wxString::Format(L"m %i %i ", x, y); lastCommand = 'm'; isFirst = false; } // Each curve switch (cur->type) { case CURVE_LINE: { if (lastCommand != 'l') { result += L"l "; lastCommand = 'l'; } int x = cur->p2.x; int y = cur->p2.y; scale.ToScriptCoords(&x, &y); result += wxString::Format(L"%i %i ", x, y); break; } case CURVE_BICUBIC: { if (lastCommand != 'b') { result += L"b "; lastCommand = 'b'; } int x2 = cur->p2.x; int y2 = cur->p2.y; int x3 = cur->p3.x; int y3 = cur->p3.y; int x4 = cur->p4.x; int y4 = cur->p4.y; scale.ToScriptCoords(&x2, &y2); scale.ToScriptCoords(&x3, &y3); scale.ToScriptCoords(&x4, &y4); result += wxString::Format(L"%i %i %i %i %i %i ", x2, y2, x3, y3, x4, y4); break; } default: break; } } return result; } /// @brief Decode from ASS /// @param str void Spline::DecodeFromASS(wxString str) { // Clear current curves.clear(); std::vector stack; // Prepare char lastCommand = 'm'; int x = 0; int y = 0; bool coordsSet = false; // Tokenize the string wxStringTokenizer tkn(str,L" "); while (tkn.HasMoreTokens()) { wxString token = tkn.GetNextToken(); // Got a number if (token.IsNumber()) { long n; token.ToLong(&n); stack.push_back(n); // Move if (stack.size() == 2 && lastCommand == 'm') { x = stack[0]; y = stack[1]; scale.FromScriptCoords(&x, &y); coordsSet = true; stack.clear(); } // Line if (stack.size() == 2 && lastCommand == 'l') { scale.FromScriptCoords(&stack[0], &stack[1]); SplineCurve curve; curve.p1.x = x; curve.p1.y = y; curve.p2.x = stack[0]; curve.p2.y = stack[1]; curve.type = CURVE_LINE; x = curve.p2.x; y = curve.p2.y; stack.clear(); AppendCurve(curve); } // Bicubic else if (stack.size() == 6 && lastCommand == 'b') { scale.FromScriptCoords(&stack[0], &stack[1]); scale.FromScriptCoords(&stack[2], &stack[3]); scale.FromScriptCoords(&stack[4], &stack[5]); SplineCurve curve; curve.p1.x = x; curve.p1.y = y; curve.p2.x = stack[0]; curve.p2.y = stack[1]; curve.p3.x = stack[2]; curve.p3.y = stack[3]; curve.p4.x = stack[4]; curve.p4.y = stack[5]; curve.type = CURVE_BICUBIC; x = curve.p4.x; y = curve.p4.y; stack.clear(); AppendCurve(curve); } // Close else if (lastCommand == 'c') { stack.clear(); } } // Got something else else { if (token == L"m") lastCommand = 'm'; else if (token == L"l") lastCommand = 'l'; else if (token == L"b") lastCommand = 'b'; else if (token == L"n") lastCommand = 'n'; else if (token == L"s") lastCommand = 's'; else if (token == L"c") lastCommand = 'c'; } } // Got coordinates, but list is empty if (curves.size() == 0 && coordsSet) { SplineCurve curve; curve.p1.x = x; curve.p1.y = y; curve.type = CURVE_POINT; AppendCurve(curve); } } /// @brief Insert a curve to the spline /// @param curve /// @param index void Spline::InsertCurve(SplineCurve &curve,int index) { if (index == -1) curves.push_back(curve); else { std::list::iterator cur; int i=0; for (cur=curves.begin();cur!=curves.end() && i < index;cur++,i++) ; curves.insert(cur,curve); } } /// @brief Get a specific curve /// @param index /// @return SplineCurve *Spline::GetCurve(int index) { int i=0; for (std::list::iterator cur=curves.begin();cur!=curves.end() && i <= index;cur++,i++) { if (i==index) return &(*cur); } return NULL; } /// @brief Moves a specific point in the spline /// @param curveIndex /// @param point /// @param pos void Spline::MovePoint(int curveIndex,int point,wxPoint pos) { // Curves int i = 0; SplineCurve *c0 = NULL; SplineCurve *c1 = NULL; SplineCurve *c2 = NULL; // Indices int i0 = curveIndex-1; int i1 = curveIndex; int i2 = curveIndex+1; // Get the curves for (std::list::iterator cur = curves.begin();cur!=curves.end();cur++) { if (i == i0) c0 = &(*cur); if (i == i1) c1 = &(*cur); if (i == i2) c2 = &(*cur); i++; } // Modify if (point == 0) { c1->p1.x = pos.x; c1->p1.y = pos.y; if (c0) { if (c0->type == CURVE_BICUBIC) { c0->p4.x = pos.x; c0->p4.y = pos.y; } else { c0->p2.x = pos.x; c0->p2.y = pos.y; } } } else if (point == 1) { c1->p2.x = pos.x; c1->p2.y = pos.y; if (c2 && c1->type != CURVE_BICUBIC) { c2->p1.x = pos.x; c2->p1.y = pos.y; } } else if (point == 2) { c1->p3.x = pos.x; c1->p3.y = pos.y; } else if (point == 3) { c1->p4.x = pos.x; c1->p4.y = pos.y; if (c2 && c1->type == CURVE_BICUBIC) { c2->p1.x = pos.x; c2->p1.y = pos.y; } } } /// @brief Gets a list of points in the curve /// @param points /// @param pointCurve void Spline::GetPointList(std::vector &points,std::vector &pointCurve) { // Prepare points.clear(); points.reserve((curves.size() + 1) * 2); pointCurve.reserve(curves.size() + 1); pointCurve.clear(); Vector2D pt; bool isFirst = true; int curve = 0; // Generate points for each curve for (std::list::iterator cur = curves.begin();cur!=curves.end();cur++,curve++) { // First point if (isFirst) { points.push_back(cur->p1.x); points.push_back(cur->p1.y); pointCurve.push_back(curve); isFirst = false; } // Line if (cur->type == CURVE_LINE) { points.push_back(cur->p2.x); points.push_back(cur->p2.y); pointCurve.push_back(curve); } // Bicubic else if (cur->type == CURVE_BICUBIC) { // Get the control points Vector2D p1 = cur->p1; Vector2D p2 = cur->p2; Vector2D p3 = cur->p3; Vector2D p4 = cur->p4; // Find number of steps int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len()); int steps = len/8; // Render curve for (int i=1;i<=steps;i++) { // Get t and t-1 (u) float t = float(i)/float(steps); Vector2D p = cur->GetPoint(t); points.push_back(p.x); points.push_back(p.y); pointCurve.push_back(curve); } } } // Insert a copy of the first point at the end if (!points.empty()) { points.push_back(points[0]); points.push_back(points[1]); pointCurve.push_back(curve); } } /// @brief t value and curve of the point closest to reference /// @param reference /// @param curve /// @param t /// @param pt void Spline::GetClosestParametricPoint(Vector2D reference,int &curve,float &t,Vector2D &pt) { // Has at least one curve? curve = -1; t = 0.0f; if (curves.size() == 0) return; // Close the shape SplineCurve pad; pad.p1 = curves.back().GetEndPoint(); pad.p2 = curves.front().p1; pad.type = CURVE_LINE; curves.push_back(pad); // Prepare float closest = 8000000.0f; int i = 0; for (std::list::iterator cur = curves.begin();cur!=curves.end();cur++,i++) { float param = cur->GetClosestParam(reference); Vector2D p1 = cur->GetPoint(param); float dist = (p1-reference).Len(); if (dist < closest) { closest = dist; t = param; curve = i; pt = p1; } } // Remove closing and return curves.pop_back(); } /// @brief Point closest to reference /// @param reference /// @return Vector2D Spline::GetClosestPoint(Vector2D reference) { int curve; float t; Vector2D point; GetClosestParametricPoint(reference,curve,t,point); return point; } /// @brief Control point closest to reference /// @param reference /// @return /// Vector2D Spline::GetClosestControlPoint(Vector2D reference) { // TODO return Vector2D(-1,-1); } /// @brief Smoothes the spline /// @param smooth void Spline::Smooth(float smooth) { // See if there are enough curves if (curves.size() < 3) return; // Smooth curve SplineCurve *curve0 = NULL; SplineCurve *curve1 = &curves.back(); SplineCurve *curve2 = NULL; for (std::list::iterator cur=curves.begin();cur!=curves.end();) { // Get curves curve0 = curve1; curve1 = &(*cur); cur++; if (cur == curves.end()) curve2 = &curves.front(); else curve2 = &(*cur); // Smooth curve curve1->Smooth(curve0->p1,curve2->p2,smooth); } }