// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file visual_tool_rotatexy.cpp /// @brief 3D rotation in X/Y axes visual typesetting tool /// @ingroup visual_ts /// /////////// // Headers #include "config.h" #include "ass_dialogue.h" #include "ass_file.h" #include "subs_edit_box.h" #include "subs_grid.h" #include "utils.h" #include "video_display.h" #include "visual_tool_rotatexy.h" /// @brief Constructor /// @param _parent /// VisualToolRotateXY::VisualToolRotateXY(VideoDisplay *_parent) : VisualTool(_parent) { _parent->ShowCursor(false); DoRefresh(); } /// @brief Update /// void VisualToolRotateXY::Update() { // Render parent GetParent()->Render(); } /// @brief Draw /// @return /// void VisualToolRotateXY::Draw() { // Get line to draw AssDialogue *line = GetActiveDialogueLine(); if (!line) return; // Pivot coordinates int dx=0,dy=0; if (dragging) GetLinePosition(line,dx,dy); else GetLinePosition(line,dx,dy,orgx,orgy); dx = orgx; dy = orgy; // Rotation float rx,ry; GetLineRotation(line,rx,ry,rz); if (line == curDiag) { rx = curAngleX; ry = curAngleY; } // Set colours SetLineColour(colour[0]); SetFillColour(colour[1],0.3f); // Draw pivot DrawAllFeatures(); // Transform grid glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(dx,dy,0.0f); float matrix[16] = { 2500, 0, 0, 0, 0, 2500, 0, 0, 0, 0, 1, 1, 0, 0, 2500, 2500 }; glMultMatrixf(matrix); glScalef(1.0f,1.0f,8.0f); if (ry != 0.0f) glRotatef(ry,0.0f,-1.0f,0.0f); if (rx != 0.0f) glRotatef(rx,-1.0f,0.0f,0.0f); if (rz != 0.0f) glRotatef(rz,0.0f,0.0f,-1.0f); // Draw grid glShadeModel(GL_SMOOTH); SetLineColour(colour[0],0.5f,2); SetModeLine(); float r = colour[0].Red()/255.0f; float g = colour[0].Green()/255.0f; float b = colour[0].Blue()/255.0f; glBegin(GL_LINES); for (int i=0;i<11;i++) { float a = 1.0f - abs(i-5)*0.18f; int pos = 20*(i-5); glColor4f(r,g,b,0.0f); glVertex2i(pos,120); glColor4f(r,g,b,a); glVertex2i(pos,0); glVertex2i(pos,0); glColor4f(r,g,b,0.0f); glVertex2i(pos,-120); glVertex2i(120,pos); glColor4f(r,g,b,a); glVertex2i(0,pos); glVertex2i(0,pos); glColor4f(r,g,b,0.0f); glVertex2i(-120,pos); } glEnd(); // Draw vectors SetLineColour(colour[3],1.0f,2); SetModeLine(); glBegin(GL_LINES); glVertex3f(0.0f,0.0f,0.0f); glVertex3f(50.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f,50.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,50.0f); glEnd(); // Draw arrow tops glBegin(GL_TRIANGLE_FAN); glVertex3f(60.0f,0.0f,0.0f); glVertex3f(50.0f,-3.0f,-3.0f); glVertex3f(50.0f,3.0f,-3.0f); glVertex3f(50.0f,3.0f,3.0f); glVertex3f(50.0f,-3.0f,3.0f); glVertex3f(50.0f,-3.0f,-3.0f); glEnd(); glBegin(GL_TRIANGLE_FAN); glVertex3f(0.0f,60.0f,0.0f); glVertex3f(-3.0f,50.0f,-3.0f); glVertex3f(3.0f,50.0f,-3.0f); glVertex3f(3.0f,50.0f,3.0f); glVertex3f(-3.0f,50.0f,3.0f); glVertex3f(-3.0f,50.0f,-3.0f); glEnd(); glBegin(GL_TRIANGLE_FAN); glVertex3f(0.0f,0.0f,60.0f); glVertex3f(-3.0f,-3.0f,50.0f); glVertex3f(3.0f,-3.0f,50.0f); glVertex3f(3.0f,3.0f,50.0f); glVertex3f(-3.0f,3.0f,50.0f); glVertex3f(-3.0f,-3.0f,50.0f); glEnd(); // Restore gl's state glPopMatrix(); glShadeModel(GL_FLAT); } /// @brief Start holding /// void VisualToolRotateXY::InitializeHold() { GetLinePosition(curDiag,odx,ody,orgx,orgy); GetLineRotation(curDiag,origAngleX,origAngleY,rz); startAngleX = (orgy-mouseY*sh/h)*2.0; startAngleY = (mouseX*sw/w-orgx)*2.0; curAngleX = origAngleX; curAngleY = origAngleY; curDiag->StripTag(_T("\\frx")); curDiag->StripTag(_T("\\fry")); } /// @brief Update hold /// void VisualToolRotateXY::UpdateHold() { // Find screen angles float screenAngleX = (orgy-mouseY*sh/h)*2.0; float screenAngleY = (mouseX*sw/w-orgx)*2.0; // Deltas float deltaX = screenAngleX - startAngleX; float deltaY = screenAngleY - startAngleY; if (ctrlDown) { if (fabs(deltaX) >= fabs(deltaY)) deltaY = 0; else deltaX = 0; } // Calculate curAngleX = deltaX + origAngleX; curAngleY = deltaY + origAngleY; while (curAngleX < 0.0) curAngleX += 360.0; while (curAngleX >= 360.0) curAngleX -= 360.0; while (curAngleY < 0.0) curAngleY += 360.0; while (curAngleY >= 360.0) curAngleY -= 360.0; // Oh Snap if (shiftDown) { curAngleX = (float)((int)((curAngleX+15.0f)/30.0f))*30.0f; curAngleY = (float)((int)((curAngleY+15.0f)/30.0f))*30.0f; if (curAngleX == 360.0f) curAngleX = 0.0f; if (curAngleY == 360.0f) curAngleX = 0.0f; } } /// @brief Commit hold /// void VisualToolRotateXY::CommitHold() { SetOverride(_T("\\frx"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngleX))); SetOverride(_T("\\fry"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngleY))); } /// @brief Get \\org pivot /// void VisualToolRotateXY::PopulateFeatureList() { // Get line curDiag = GetActiveDialogueLine(); GetLinePosition(curDiag,odx,ody,orgx,orgy); // Set features features.resize(1); VisualDraggableFeature &feat = features.back(); feat.x = orgx; feat.y = orgy; feat.line = curDiag; feat.type = DRAG_BIG_TRIANGLE; } /// @brief Update dragging of \\org /// @param feature /// void VisualToolRotateXY::UpdateDrag(VisualDraggableFeature &feature) { orgx = feature.x; orgy = feature.y; } /// @brief Commit dragging of \\org /// @param feature /// void VisualToolRotateXY::CommitDrag(VisualDraggableFeature &feature) { SetOverride(_T("\\org"),wxString::Format(_T("(%i,%i)"),feature.x,feature.y)); } /// @brief Refresh /// void VisualToolRotateXY::DoRefresh() { AssDialogue *line = GetActiveDialogueLine(); GetLinePosition(line,odx,ody,orgx,orgy); GetLineRotation(line,curAngleX,curAngleY,rz); }