// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file vfr.h /// @see vfr.cpp /// @ingroup video_input /// // The FrameRate class stores all times internally as ints in ms precision // V1 timecodes are partially expanded to v2 up until their last override line // V2 timecodes are kept as is and if n frames beyond the end is requested a // time is calculated by last_time+n/average_fps #pragma once /////////// // Headers #ifndef AGI_PRE #include #include #include #include #endif #include "include/aegisub/aegisub.h" /// DOCME enum ASS_FrameRateType { /// DOCME NONE, /// DOCME CFR, /// DOCME VFR }; /// DOCME /// @class FrameRate /// @brief DOCME /// /// DOCME class FrameRate { friend class VideoContext; private: /// DOCME double last_time; /// DOCME int last_frame; /// DOCME std::vector Frame; /// DOCME double AverageFrameRate; void AddFrame(int ms); void Clear(); void CalcAverage(); int PFrameAtTime(int ms,bool useCeil=false); int PTimeAtFrame(int frame); /// DOCME ASS_FrameRateType FrameRateType; /// DOCME bool loaded; /// DOCME wxString vfrFile; public: FrameRate(); ~FrameRate(); void SetCFR(double fps); void SetVFR(std::vector times); // Loading always unloads even on failure void Load(wxString file); void Save(wxString file); void Unload(); int GetFrameAtTime(int ms,bool start=true); int GetTimeAtFrame(int frame,bool start=true,bool exact=false); /// @brief DOCME /// @return /// double GetAverage() { return AverageFrameRate; }; /// @brief DOCME /// @return /// bool IsLoaded() { return loaded; }; /// @brief DOCME /// @return /// ASS_FrameRateType GetFrameRateType() { return FrameRateType; }; /// @brief DOCME /// wxString GetFilename() { return vfrFile; }; std::vector GetFrameTimeList(); double GetCommonFPS(); }; /////////// // Globals extern FrameRate VFR_Output; extern FrameRate VFR_Input;