// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file vector2d.h /// @see vector2d.cpp /// @ingroup utility visual_ts /// /// DOCME /// @class Vector2D /// @brief DOCME /// /// DOCME class Vector2D { public: /// DOCME /// DOCME float x,y; Vector2D (); Vector2D (float _x,float _y); Vector2D (const Vector2D &vec); void operator = (const Vector2D param); bool operator == (const Vector2D param) const; bool operator != (const Vector2D param) const; Vector2D operator - () const; Vector2D operator + (const Vector2D param) const; Vector2D operator - (const Vector2D param) const; Vector2D operator * (float param) const; Vector2D operator / (float param) const; Vector2D operator += (const Vector2D param); Vector2D operator -= (const Vector2D param); Vector2D operator *= (float param); Vector2D operator /= (float param); Vector2D Unit () const; float Cross (const Vector2D param) const; float Dot (const Vector2D param) const; float Len () const; /// @brief DOCME /// @return /// float Length () const { return Len(); } float SquareLen () const; /// @brief DOCME /// float SquareLength () const { return SquareLen(); } }; //////////////////// // Global operators Vector2D operator * (float f,const Vector2D &v); Vector2D operator / (float f,const Vector2D &v);