// Copyright (c) 2005, 2006, Rodrigo Braz Monteiro // Copyright (c) 2006, 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_renderer_spectrum.h /// @see audio_renderer_spectrum.cpp /// @ingroup audio_ui /// /// Calculate and render a frequency-power spectrum for PCM audio data. #ifndef AGI_PRE #include #endif #include "audio_provider_manager.h" // Specified and implemented in cpp file, interface is private to spectrum code class AudioSpectrumCacheManager; /// @class AudioSpectrum /// @brief Render frequency-power spectrum graphs for audio data. /// /// Renders frequency-power spectrum graphs of PCM audio data using a fast fourier transform /// to derive the data. The frequency-power data are cached to avoid re-computing them /// frequently, and the cache size is limited by a configuration setting. /// /// The spectrum image is rendered to a 32 bit RGB bitmap. Power data is scaled linearly /// and not logarithmically, since the rendering is done with limited precision, but /// an amplification factor can be specified to see different ranges. class AudioSpectrum { private: /// Internal cache management for the spectrum AudioSpectrumCacheManager *cache; /// Colour table used for regular rendering unsigned char colours_normal[256*3]; /// Colour table used for rendering the audio selection unsigned char colours_selected[256*3]; /// The audio provider to use as source AudioProvider *provider; unsigned long line_length; ///< Number of frequency components per line (half of number of samples) unsigned long num_lines; ///< Number of lines needed for the audio unsigned int fft_overlaps; ///< Number of overlaps used in FFT float power_scale; ///< Amplification of displayed power int minband; ///< Smallest frequency band displayed int maxband; ///< Largest frequency band displayed public: /// @brief Constructor /// @param _provider Audio provider to render spectrum data for. /// /// Reads configuration data for the spectrum display and initialises itself following that. AudioSpectrum(AudioProvider *_provider); /// @brief Destructor ~AudioSpectrum(); /// @brief Render a range of audio spectrum to a bitmap buffer. /// @param range_start First audio sample in the range to render. /// @param range_end Last audio sample in the range to render. /// @param selected Use the alternate colour palette? /// @param img Pointer to 32 bit RGBX data /// @param imgleft Offset from left edge of bitmap to render to, in pixels /// @param imgwidth Width of bitmap to render, in pixels /// @param imgpitch Offset from one scanline to the next in the bitmap, in bytes /// @param imgheight Number of lines in the bitmap void RenderRange(int64_t range_start, int64_t range_end, bool selected, unsigned char *img, int imgleft, int imgwidth, int imgpitch, int imgheight); /// @brief Set the amplification to use when rendering. /// @param _power_scale Amplification factor to use. void SetScaling(float _power_scale); };