// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player.h /// @brief Declaration of base-class for audio players /// @ingroup main_headers audio_output /// #pragma once #include #include #include #include class AudioProvider; class wxWindow; class AudioPlayer { protected: AudioProvider *provider; public: AudioPlayer(AudioProvider *provider); virtual ~AudioPlayer() { } virtual void Play(int64_t start,int64_t count)=0; // Play sample range virtual void Stop()=0; // Stop playing virtual bool IsPlaying()=0; virtual void SetVolume(double volume)=0; virtual int64_t GetEndPosition()=0; virtual int64_t GetCurrentPosition()=0; virtual void SetEndPosition(int64_t pos)=0; }; struct AudioPlayerFactory { static std::vector GetClasses(); static std::unique_ptr GetAudioPlayer(AudioProvider *provider, wxWindow *window); };