// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file ass_style.h /// @see ass_style.cpp /// @ingroup subs_storage /// #ifndef AGI_PRE #include #endif #include "ass_entry.h" /// DOCME /// @class AssColor /// @brief DOCME /// /// DOCME struct AssColor { int r; ///< Red component int g; ///< Green component int b; ///< Blue component int a; ///< Alpha component AssColor(); AssColor(int r, int g, int b, int a = 0); AssColor(const wxColour &color); bool operator==(const AssColor &col) const; bool operator!=(const AssColor &col) const; wxColor GetWXColor(); // Return as a wxColor void SetWXColor(const wxColor &color); // Sets from a wxColor void Parse(const wxString value); // Parse SSA or ASS-style color wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false) const; // Gets color formated in ASS format wxString GetSSAFormatted() const; }; /// DOCME /// @class AssStyle /// @brief DOCME /// /// DOCME class AssStyle : public AssEntry { // Parses raw ASS/SSA data into everything else bool Parse(wxString data,int version=1); public: wxString name; ///< Name of the style; must be case-insensitively unique within a file despite being case-sensitive wxString font; ///< Font face name double fontsize; ///< Font size AssColor primary; ///< Default text color AssColor secondary; ///< Text color for not-yet-reached karaoke syllables AssColor outline; ///< Outline color AssColor shadow; ///< Shadow color bool bold; bool italic; bool underline; bool strikeout; double scalex; ///< Font x scale with 100 = 100% double scaley; ///< Font y scale with 100 = 100% double spacing; ///< Additional spacing between characters in pixels double angle; ///< Counterclockwise z rotation in degrees int borderstyle; ///< 1: Normal; 3: Opaque box; others are unused in Aegisub double outline_w; ///< Outline width in pixels double shadow_w; ///< Shadow distance in pixels int alignment; ///< \an-style line alignment int Margin[4]; ///< Left/Right/Vertical/Unused margins in pixels int encoding; ///< ASS font encoding needed for some non-unicode fonts int relativeTo; ///< ASS2 extension; do not use /// Update the raw line data after one or more of the public members have been changed void UpdateData(); /// Returns the margin value as a string /// @param which 0: left; 1: right; 2: vertical/top; 3: bottom wxString GetMarginString(int which) const; /// Sets margin value from a string /// @param value New value for the margin; must contain a number /// @param which 0: left; 1: right; 2: vertical/top; 3: bottom void SetMarginString(const wxString value, int which); /// @brief Get a list of valid ASS font encodings static void GetEncodings(wxArrayString &encodingStrings); AssStyle(); AssStyle(AssStyle const&); AssStyle(wxString data,int version=1); wxString GetSSAText() const; ASS_EntryType GetType() const { return ENTRY_STYLE; } AssEntry *Clone() const; };