// Copyright (c) 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:jiifurusu@gmail.com // #ifdef WITH_OPENAL /////////// // Headers #include #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" #include "utils.h" #include "main.h" #include "frame_main.h" #include "audio_player_manager.h" #include "options.h" #ifdef __WINDOWS__ #include #include #elif defined(__APPLE__) #include #include #else #include #include #endif ///////////////// // OpenAL player class OpenALPlayer : public AudioPlayer, wxTimer { private: bool open; volatile bool playing; volatile float volume; static const ALsizei num_buffers = 8; ALsizei buffer_length; ALsizei samplerate; volatile unsigned long start_frame; // first frame of playback volatile unsigned long cur_frame; // last written frame + 1 volatile unsigned long end_frame; // last frame to play unsigned long bpf; // bytes per frame AudioProvider *provider; ALCdevice *device; // device handle ALCcontext *context; // sound context ALuint buffers[num_buffers]; // sound buffers ALuint source; // playback source ALsizei buf_first_free; // index into buffers, first free (unqueued) buffer ALsizei buf_first_queued; // index into buffers, first queued (non-free) buffer ALsizei buffers_free; // number of free buffers ALsizei buffers_played; wxStopWatch playback_segment_timer; void FillBuffers(ALsizei count); protected: void Notify(); // from wxTimer public: OpenALPlayer(); ~OpenALPlayer(); void OpenStream(); void CloseStream(); void Play(int64_t start,int64_t count); void Stop(bool timerToo=true); bool IsPlaying(); int64_t GetStartPosition(); int64_t GetEndPosition(); int64_t GetCurrentPosition(); void SetEndPosition(int64_t pos); void SetCurrentPosition(int64_t pos); void SetVolume(double vol) { volume = vol; } double GetVolume() { return volume; } }; /////////// // Factory class OpenALPlayerFactory : public AudioPlayerFactory { public: AudioPlayer *CreatePlayer() { return new OpenALPlayer(); } }; #endif