--[[ Copyright (c) 2005-2006, Niels Martin Hansen, Rodrigo Braz Monteiro All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Aegisub Group nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] -- Make a shallow copy of a table function table.copy(oldtab) local newtab = {} for key, val in pairs(oldtab) do newtab[key] = val end return newtab end -- Compability copy_line = table.copy -- Make a deep copy of a table -- This will do infinite recursion if there's any circular references. (Eg. if you try to copy _G) function table.copy_deep(srctab) -- Table to hold subtables already copied, to avoid circular references causing infinite recursion local circular = {} local function do_copy(oldtab) local newtab = {} for key, val in pairs(newtab) do if type(val) == "table" then if not circular[val] then circular[val] = do_copy(val) end newtab[key] = circular[val] else newtab[key] = val end end end return do_copy(srctab) end -- Generates ASS hexadecimal string from R,G,B integer components, in &HBBGGRR& format function ass_color(r,g,b) return string.format("&H%02X%02X%02X&",b,g,r) end -- Format an alpha-string for \Xa style overrides function ass_alpha(a) return string.format("&H%02X&", a) end -- Format an ABGR string for use in style definitions (these don't end with & either) function ass_style_color(r,g,b,a) return string.format("&H%02X%02X%02X%02X",a,b,g,r) end -- Extract colour components of an ASS colour function extract_color(s) local a, b, g, r -- Try a style first a, b, g, r = s:match("&H(%x%x)(%x%x)(%x%x)(%x%x)") if a then return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), tonumber(a, 16) end -- Then a colour override b, g, r = s:match("&H(%x%x)(%x%x)(%x%x)&") if b then return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), 0 end -- Then an alpha override a = s:match("&H(%x%x)&") if a then return 0, 0, 0, tonumber(a, 16) end -- Ok how about HTML format then? r, g, b, a = s:match("#(%x%x)(%x%x)?(%x%x)?(%x%x)?") if r then return tonumber(r or 0, 16), tonumber(g or 0, 16), tonumber(b or 0, 16), tonumber(a or 0, 16) end -- Failed... return nil end -- Create an alpha override code from a style definition colour code function alpha_from_style(scolor) local r, g, b, a = extract_color(scolor) return ass_alpha(a or 0) end -- Create an colour override code from a style definition colour code function color_from_style(scolor) local r, g, b = extract_color(scolor) return ass_color(r or 0, g or 0, b or 0) end -- Converts HSV (Hue, Saturation, Value) to RGB function HSV_to_RGB(H,S,V) local r,g,b = 0,0,0 -- Saturation is zero, make grey if S == 0 then r = V*255 if r < 0 then r = 0 end if r > 255 then r = 255 end g = r b = r -- Else, calculate color else -- Calculate subvalues H = H % 360 -- Put H in range [0,360) local Hi = math.floor(H/60) local f = H/60.0 - Hi local p = V*(1-S) local q = V*(1-f*S) local t = V*(1-(1-f)*S) -- Do math based on hue index if Hi == 0 then r = V*255.0 g = t*255.0 b = p*255.0 elseif Hi == 1 then r = q*255.0 g = V*255.0 b = p*255.0 elseif Hi == 2 then r = p*255.0 g = V*255.0 b = t*255.0 elseif Hi == 3 then r = p*255.0 g = q*255.0 b = V*255.0 elseif Hi == 4 then r = t*255.0 g = p*255.0 b = V*255.0 elseif Hi == 5 then r = V*255.0 g = p*255.0 b = q*255.0 else aegisub.debug.out(2, "RGB_to_HSV: Hi got an unexpected value: %d\n\n", Hi) end end r = math.floor(r) g = math.floor(g) b = math.floor(b) return r,g,b end -- Convert HSL (Hue, Saturation, Luminance) to RGB -- Contributed by Gundamn function HSL_to_RGB(H, S, L) local r, g, b; -- Make sure input is in range H = H % 360 S = clamp(S, 0, 1) L = clamp(L, 0, 1) if S == 0 then -- Simple case if saturation is 0, all grey r = L g = L b = L else -- More common case, saturated colour if L < 0.5 then Q = L * (1.0 + S) else Q = L + S - (L * S) end local P = 2.0 * L - Q local Hk = H / 360 local Tr, Tg, Tb if Hk < 1/3 then Tr = Hk + 1/3 Tg = Hk Tb = Hk + 2/3 elseif Hk > 2/3 then Tr = Hk - 2/3 Tg = Hk Tb = Hk - 1/3 else Tr = Hk + 1/3 Tg = Hk Tb = Hk - 1/3 end local function get_component(T) if T < 1/6 then return P + ((Q - P) * 6.0 * T) elseif 1/6 <= T and T < 1/2 then return Q elseif 1/2 <= T and T < 2/3 then return P + ((Q - P) * (2/3 - T) * 6.0) else return P end end r = get_component(Tr) g = get_component(Tg) b = get_component(Tb) end r = math.floor(r * 255) g = math.floor(g * 255) b = math.floor(b * 255) return r, g, b end -- Removes spaces at the start and end of string function string.trim(s) return (string.gsub(s, "^%s*(.-)%s*$", "%1")) end -- Get the "head" and "tail" of a string, treating it as a sequence of words separated by one or more space-characters function string.headtail(s) local a, b, head, tail = string.find(s, "(.-)%s+(.*)") if a then return head, tail else return s, "" end end -- Iterator function for headtail function string.words(s) local t = s local function wordloop() if t == "" then return nil end local head, tail = string.headtail(t) t = tail return head end return wordloop, nil, nil end -- Clamp a number value to a range function clamp(val, min, max) if val < min then return min elseif val > max then return max else return val end end -- Interpolate between two numbers function interpolate(pct, min, max) if pct <= 0 then return min elseif pct >= 1 then return max else return pct * (max - min) + min end end -- Interpolate between two colour values, given in either style definition or style override format -- Return in style override format function interpolate_color(pct, first, last) local r1, g1, b1 = extract_color(first) local r2, g2, b2 = extract_color(last) local r, g, b = interpolate(pct, r1, r2), interpolate(pct, g1, g2), interpolate(pct, b1, b2) return ass_color(r, g, b) end -- Interpolate between two alpha values, given either in style override or as part as a style definition colour -- Return in style override format function interpolate_alpha(pct, first, last) local r1, g1, b1, a1 = extract_color(first) local r2, g2, b2, a2 = extract_color(last) return ass_alpha(interpolate(pct, a1, a2)) end