// Copyright (c) 2006, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file auto4_base.h /// @see auto4_base.cpp /// @ingroup scripting /// #pragma once #include #include #include #include #include "ass_export_filter.h" #include #include #include class AssStyle; class DialogProgress; class wxWindow; class wxDialog; namespace agi { struct Context; } namespace cmd { class Command; } namespace Automation4 { DEFINE_EXCEPTION(AutomationError, agi::Exception); DEFINE_EXCEPTION(ScriptLoadError, AutomationError); DEFINE_EXCEPTION(MacroRunError, AutomationError); // Calculate the extents of a text string given a style bool CalculateTextExtents(AssStyle *style, std::string const& text, double &width, double &height, double &descent, double &extlead); class ScriptDialog; class ExportFilter : public AssExportFilter { std::unique_ptr config_dialog; /// subclasses should implement this, producing a new ScriptDialog virtual std::unique_ptr GenerateConfigDialog(wxWindow *parent, agi::Context *c) = 0; protected: std::string GetScriptSettingsIdentifier(); public: ExportFilter(std::string const& name, std::string const& description, int priority); wxWindow* GetConfigDialogWindow(wxWindow *parent, agi::Context *c) override; void LoadSettings(bool is_default, agi::Context *c) override; // Subclasses must implement ProcessSubs from AssExportFilter }; /// A "dialog" which actually generates a non-top-level window that is then /// either inserted into a dialog or into the export filter configuration /// panel class ScriptDialog { public: virtual ~ScriptDialog() = default; /// Create a window with the given parent virtual wxWindow *CreateWindow(wxWindow *parent) = 0; /// Serialize the values of the controls in this dialog to a string /// suitable for storage in the subtitle script virtual std::string Serialise() { return ""; } /// Restore the values of the controls in this dialog from a string /// stored in the subtitle script virtual void Unserialise(std::string const& serialised) { } }; class ProgressSink; class BackgroundScriptRunner { std::unique_ptr impl; public: wxWindow *GetParentWindow() const; std::string GetTitle() const; void Run(std::function task); BackgroundScriptRunner(wxWindow *parent, std::string const& title); ~BackgroundScriptRunner(); }; /// A wrapper around agi::ProgressSink which adds the ability to open /// dialogs on the GUI thread class ProgressSink final : public agi::ProgressSink { agi::ProgressSink *impl; BackgroundScriptRunner *bsr; int trace_level; public: void SetIndeterminate() override { impl->SetIndeterminate(); } void SetTitle(std::string const& title) override { impl->SetTitle(title); } void SetMessage(std::string const& msg) override { impl->SetMessage(msg); } void SetProgress(int64_t cur, int64_t max) override { impl->SetProgress(cur, max); } void Log(std::string const& str) override { impl->Log(str); } bool IsCancelled() override { return impl->IsCancelled(); } /// Show the passed dialog on the GUI thread, blocking the calling /// thread until it closes void ShowDialog(ScriptDialog *config_dialog); int ShowDialog(wxDialog *dialog); wxWindow *GetParentWindow() const { return bsr->GetParentWindow(); } /// Get the current automation trace level int GetTraceLevel() const { return trace_level; } ProgressSink(agi::ProgressSink *impl, BackgroundScriptRunner *bsr); }; class Script { agi::fs::path filename; protected: /// The automation include path, consisting of the user-specified paths /// along with the script's path std::vector include_path; Script(agi::fs::path const& filename); public: virtual ~Script() = default; /// Reload this script virtual void Reload() = 0; /// The script's file name with path agi::fs::path GetFilename() const { return filename; } /// The script's file name without path agi::fs::path GetPrettyFilename() const { return filename.filename(); } /// The script's name. Not required to be unique. virtual std::string GetName() const=0; /// A short description of the script virtual std::string GetDescription() const=0; /// The author of the script virtual std::string GetAuthor() const=0; /// A version string that should not be used for anything but display virtual std::string GetVersion() const=0; /// Did the script load correctly? virtual bool GetLoadedState() const=0; /// Get a list of commands provided by this script virtual std::vector GetMacros() const=0; /// Get a list of export filters provided by this script virtual std::vector GetFilters() const=0; }; /// A manager of loaded automation scripts class ScriptManager { protected: std::vector> scripts; std::vector macros; agi::signal::Signal<> ScriptsChanged; public: /// Deletes all scripts managed virtual ~ScriptManager() = default; /// Add a script to the manager. void Add(std::unique_ptr