// Copyright (c) 2009-2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ #include #include #include #include #include #include class AudioPlayer; class AudioProvider; class AudioTimingController; namespace agi { struct Context; } class TimeRange; /// @class AudioController /// @brief Manage playback of an open audio stream /// /// AudioController owns an AudioPlayer and uses it to play audio from the /// project's current audio provider. class AudioController final : public wxEvtHandler { /// Project context this controller belongs to agi::Context *context; /// Slot for subtitles save signal agi::signal::Connection subtitle_save_slot; /// Playback is in progress and the current position was updated agi::signal::Signal AnnouncePlaybackPosition; /// Playback has stopped agi::signal::Signal<> AnnouncePlaybackStop; /// The timing controller was replaced agi::signal::Signal<> AnnounceTimingControllerChanged; /// The audio output object std::unique_ptr player; /// The current timing mode, if any; owned by the audio controller std::unique_ptr timing_controller; enum PlaybackMode { PM_NotPlaying, PM_Range, PM_PrimaryRange, PM_ToEnd }; /// The current playback mode PlaybackMode playback_mode = PM_NotPlaying; /// Timer used for playback position updates wxTimer playback_timer; /// The audio provider AudioProvider *provider = nullptr; agi::signal::Connection provider_connection; void OnAudioProvider(AudioProvider *new_provider); /// Event handler for the playback timer void OnPlaybackTimer(wxTimerEvent &event); /// @brief Timing controller signals primary playback range changed void OnTimingControllerUpdatedPrimaryRange(); /// @brief Timing controller signals that the rendering style ranges have changed void OnTimingControllerUpdatedStyleRanges(); /// Handler for the current audio player changing void OnAudioPlayerChanged(); #ifdef wxHAS_POWER_EVENTS /// Handle computer going into suspend mode by stopping audio and closing device void OnComputerSuspending(wxPowerEvent &event); /// Handle computer resuming from suspend by re-opening the audio device void OnComputerResuming(wxPowerEvent &event); #endif /// @brief Convert a count of audio samples to a time in milliseconds /// @param samples Sample count to convert /// @return The number of milliseconds equivalent to the sample-count, rounded down int64_t MillisecondsFromSamples(int64_t samples) const; /// @brief Convert a time in milliseconds to a count of audio samples /// @param ms Time in milliseconds to convert /// @return The index of the first sample that is wholly inside the millisecond int64_t SamplesFromMilliseconds(int64_t ms) const; /// Get the duration of the currently open audio in milliseconds, or 0 if none /// @return Duration in milliseconds int GetDuration() const; public: AudioController(agi::Context *context); ~AudioController(); /// @brief Start or restart audio playback, playing a range /// @param range The range of audio to play back /// /// The end of the played back range may be requested changed, but is not /// changed automatically from any other operations. void PlayRange(const TimeRange &range); /// @brief Start or restart audio playback, playing the primary playback range /// /// If the primary playback range is updated during playback, the end of /// the active playback range will be updated to match the new selection. /// The playback end can not be changed in any other way. void PlayPrimaryRange(); /// @brief Start or restart audio playback, playing from a point to the end of of the primary playback range /// @param start_ms Time in milliseconds to start playback at /// /// This behaves like PlayPrimaryRange, but the start point can differ from /// the beginning of the primary range. void PlayToEndOfPrimary(int start_ms); /// @brief Start or restart audio playback, playing from a point to the end of stream /// @param start_ms Time in milliseconds to start playback at /// /// Playback to end cannot be converted to a range playback like range /// playback can, it will continue until the end is reached, it is stopped, /// or restarted. void PlayToEnd(int start_ms); /// @brief Stop all audio playback void Stop(); /// @brief Determine whether playback is ongoing /// @return True if audio is being played back bool IsPlaying(); /// @brief Get the current playback position /// @return Approximate current time in milliseconds being heard by the user /// /// Returns 0 if playback is stopped. The return value is only approximate. int GetPlaybackPosition(); /// @brief Get the primary playback range /// @return An immutable TimeRange object TimeRange GetPrimaryPlaybackRange() const; /// @brief Set the playback audio volume /// @param volume The new amplification factor for the audio void SetVolume(double volume); /// @brief Return the current timing controller /// @return The current timing controller or 0 AudioTimingController *GetTimingController() const { return timing_controller.get(); } /// @brief Change the current timing controller /// @param new_mode The new timing controller or nullptr void SetTimingController(std::unique_ptr new_controller); DEFINE_SIGNAL_ADDERS(AnnouncePlaybackPosition, AddPlaybackPositionListener) DEFINE_SIGNAL_ADDERS(AnnouncePlaybackStop, AddPlaybackStopListener) DEFINE_SIGNAL_ADDERS(AnnounceTimingControllerChanged, AddTimingControllerListener) }; namespace agi { /// Base class for all audio-related errors DEFINE_EXCEPTION(AudioError, Exception); /// Opening the audio failed for any reason DEFINE_EXCEPTION(AudioOpenError, AudioError); /// There are no audio providers available to open audio files DEFINE_EXCEPTION(NoAudioProvidersError, AudioOpenError); /// The file exists, but no providers could find any audio tracks in it DEFINE_EXCEPTION(AudioDataNotFoundError, AudioOpenError); /// There are audio tracks, but no provider could actually read them DEFINE_EXCEPTION(AudioProviderOpenError, AudioOpenError); /// The audio cache failed to initialize DEFINE_EXCEPTION(AudioCacheOpenError, AudioOpenError); /// There are no audio players available DEFINE_EXCEPTION(NoAudioPlayersError, AudioOpenError); /// The audio player failed to initialize DEFINE_EXCEPTION(AudioPlayerOpenError, AudioOpenError); }