// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file visual_tool_vector_clip.cpp /// @brief Vector clipping visual typesetting tool /// @ingroup visual_ts #ifndef AGI_PRE #include #ifdef HAVE_APPLE_OPENGL_FRAMEWORK #include #include #include #else #include #include #include "gl/glext.h" #endif #include #endif #include "config.h" #include "ass_dialogue.h" #include "libresrc/libresrc.h" #include "video_display.h" #include "visual_tool_vector_clip.h" /// Button IDs enum { BUTTON_DRAG = VISUAL_SUB_TOOL_START, BUTTON_LINE, BUTTON_BICUBIC, BUTTON_CONVERT, BUTTON_INSERT, BUTTON_REMOVE, BUTTON_FREEHAND, BUTTON_FREEHAND_SMOOTH, BUTTON_LAST // Leave this at the end and don't use it }; VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent, VideoState const& video, wxToolBar * toolBar) : VisualTool(parent, video) , spline(*parent) , toolBar(toolBar) { // Create toolbar toolBar->AddTool(BUTTON_DRAG,_("Drag"),GETIMAGE(visual_vector_clip_drag_24),_("Drag control points."),wxITEM_CHECK); toolBar->AddTool(BUTTON_LINE,_("Line"),GETIMAGE(visual_vector_clip_line_24),_("Appends a line."),wxITEM_CHECK); toolBar->AddTool(BUTTON_BICUBIC,_("Bicubic"),GETIMAGE(visual_vector_clip_bicubic_24),_("Appends a bezier bicubic curve."),wxITEM_CHECK); toolBar->AddSeparator(); toolBar->AddTool(BUTTON_CONVERT,_("Convert"),GETIMAGE(visual_vector_clip_convert_24),_("Converts a segment between line and bicubic."),wxITEM_CHECK); toolBar->AddTool(BUTTON_INSERT,_("Insert"),GETIMAGE(visual_vector_clip_insert_24),_("Inserts a control point."),wxITEM_CHECK); toolBar->AddTool(BUTTON_REMOVE,_("Remove"),GETIMAGE(visual_vector_clip_remove_24),_("Removes a control point."),wxITEM_CHECK); toolBar->AddSeparator(); toolBar->AddTool(BUTTON_FREEHAND,_("Freehand"),GETIMAGE(visual_vector_clip_freehand_24),_("Draws a freehand shape."),wxITEM_CHECK); toolBar->AddTool(BUTTON_FREEHAND_SMOOTH,_("Freehand smooth"),GETIMAGE(visual_vector_clip_freehand_smooth_24),_("Draws a smoothed freehand shape."),wxITEM_CHECK); toolBar->ToggleTool(BUTTON_DRAG,true); toolBar->Realize(); toolBar->Show(true); DoRefresh(); SetMode(features.empty()); } void VisualToolVectorClip::OnSubTool(wxCommandEvent &event) { SetMode(event.GetId() - BUTTON_DRAG); } void VisualToolVectorClip::SetMode(int newMode) { // Manually enforce radio behavior as we want one selection in the bar // rather than one per group for (int i=BUTTON_DRAG;iToggleTool(i,i == newMode + BUTTON_DRAG); } mode = newMode; } // Substitute for glMultiDrawArrays for sub-1.4 OpenGL static void APIENTRY glMultiDrawArraysFallback(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) { for (int i = 0; i < primcount; ++i) { glDrawArrays(mode, *first++, *count++); } } static bool is_move(SplineCurve const& c) { return c.type == CURVE_POINT; } void VisualToolVectorClip::Draw() { if (!curDiag) return; if (spline.empty()) return; GL_EXT(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays); // Parse vector std::vector points; std::vector start; std::vector count; spline.GetPointList(points, start, count); assert(!start.empty()); assert(!count.empty()); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &points[0]); // The following is nonzero winding-number PIP based on stencils // Draw to stencil only glEnable(GL_STENCIL_TEST); glColorMask(0, 0, 0, 0); // GL_INCR_WRAP was added in 1.4, so instead set the entire stencil to 128 // and wobble from there glStencilFunc(GL_NEVER, 128, 0xFF); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); DrawRectangle(0,0,video.w,video.h); // Increment the winding number for each forward facing triangle glStencilOp(GL_INCR, GL_INCR, GL_INCR); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glMultiDrawArrays(GL_TRIANGLE_FAN, &start[0], &count[0], start.size()); // Decrement the winding number for each backfacing triangle glStencilOp(GL_DECR, GL_DECR, GL_DECR); glCullFace(GL_FRONT); glMultiDrawArrays(GL_TRIANGLE_FAN, &start[0], &count[0], start.size()); glDisable(GL_CULL_FACE); // Draw the actual rectangle glColorMask(1,1,1,1); SetLineColour(colour[3],0.f); SetFillColour(wxColour(0,0,0),0.5f); // VSFilter draws when the winding number is nonzero, so we want to draw the // mask when the winding number is zero (where 128 is zero due to the lack of // wrapping combined with unsigned numbers) glStencilFunc(inverse ? GL_NOTEQUAL : GL_EQUAL, 128, 0xFF); DrawRectangle(0,0,video.w,video.h); glDisable(GL_STENCIL_TEST); // Draw lines SetFillColour(colour[3],0.f); SetLineColour(colour[3],1.f,2); SetModeLine(); glMultiDrawArrays(GL_LINE_LOOP, &start[0], &count[0], start.size()); Vector2D pt; float t; Spline::iterator highCurve; spline.GetClosestParametricPoint(Vector2D(video.x, video.y), highCurve, t, pt); // Draw highlighted line if ((mode == 3 || mode == 4) && !curFeature && points.size() > 2) { std::vector highPoints; spline.GetPointList(highPoints, highCurve); if (!highPoints.empty()) { glVertexPointer(2, GL_FLOAT, 0, &highPoints[0]); SetLineColour(colour[2], 1.f, 2); SetModeLine(); glDrawArrays(GL_LINE_STRIP, 0, highPoints.size() / 2); } } glDisableClientState(GL_VERTEX_ARRAY); // Draw lines connecting the bicubic features SetLineColour(colour[3],0.9f,1); for (Spline::iterator cur=spline.begin();cur!=spline.end();cur++) { if (cur->type == CURVE_BICUBIC) { DrawDashedLine(cur->p1.x,cur->p1.y,cur->p2.x,cur->p2.y,6); DrawDashedLine(cur->p3.x,cur->p3.y,cur->p4.x,cur->p4.y,6); } } DrawAllFeatures(); // Draw preview of inserted line if (mode == 1 || mode == 2) { if (spline.size() && video.x > INT_MIN && video.y > INT_MIN) { Spline::reverse_iterator c0 = std::find_if(spline.rbegin(), spline.rend(), is_move); SplineCurve *c1 = &spline.back(); DrawDashedLine(video.x,video.y,c0->p1.x,c0->p1.y,6); DrawDashedLine(video.x,video.y,c1->EndPoint().x,c1->EndPoint().y,6); } } // Draw preview of insert point if (mode == 4) DrawCircle(pt.x,pt.y,4); } void VisualToolVectorClip::MakeFeature(Spline::iterator cur) { VisualToolVectorClipDraggableFeature feat; if (cur->type == CURVE_POINT) { feat.x = (int)cur->p1.x; feat.y = (int)cur->p1.y; feat.type = DRAG_SMALL_CIRCLE; feat.curve = cur; feat.point = 0; features.push_back(feat); } else if (cur->type == CURVE_LINE) { feat.x = (int)cur->p2.x; feat.y = (int)cur->p2.y; feat.type = DRAG_SMALL_CIRCLE; feat.curve = cur; feat.point = 1; features.push_back(feat); } else if (cur->type == CURVE_BICUBIC) { // Control points feat.x = (int)cur->p2.x; feat.y = (int)cur->p2.y; feat.curve = cur; feat.point = 1; feat.type = DRAG_SMALL_SQUARE; features.push_back(feat); feat.x = (int)cur->p3.x; feat.y = (int)cur->p3.y; feat.point = 2; features.push_back(feat); // End point feat.x = (int)cur->p4.x; feat.y = (int)cur->p4.y; feat.type = DRAG_SMALL_CIRCLE; feat.point = 3; features.push_back(feat); } } void VisualToolVectorClip::PopulateFeatureList() { features.clear(); // This is perhaps a bit conservative as there can be up to 3N+1 features features.reserve(spline.size()); for (Spline::iterator cur = spline.begin(); cur != spline.end(); ++cur) { MakeFeature(cur); } } void VisualToolVectorClip::UpdateDrag(VisualToolVectorClipDraggableFeature* feature) { spline.MovePoint(feature->curve,feature->point,Vector2D(feature->x,feature->y)); } void VisualToolVectorClip::CommitDrag(VisualToolVectorClipDraggableFeature*) { SetOverride(curDiag, inverse ? L"\\iclip" : L"\\clip", L"(" + spline.EncodeToASS() + L")"); } bool VisualToolVectorClip::InitializeDrag(VisualToolVectorClipDraggableFeature* feature) { // Delete a control point if (mode == 5) { // Update next Spline::iterator next = feature->curve; next++; if (next != spline.end()) { if (feature->curve->type == CURVE_POINT) { next->p1 = next->EndPoint(); next->type = CURVE_POINT; } else { next->p1 = feature->curve->p1; } } // Erase and save changes spline.erase(feature->curve); CommitDrag(feature); curFeature = NULL; PopulateFeatureList(); ClearSelection(); Commit(true); return false; } return true; } bool VisualToolVectorClip::InitializeHold() { // Insert line/bicubic if (mode == 1 || mode == 2) { SplineCurve curve; // Set start position if (!spline.empty()) { curve.p1 = spline.back().EndPoint(); if (mode == 1) curve.type = CURVE_LINE; else curve.type = CURVE_BICUBIC; } // First point else { curve.p1 = Vector2D(video.x,video.y); curve.type = CURVE_POINT; } // Insert spline.push_back(curve); ClearSelection(); MakeFeature(--spline.end()); UpdateHold(); return true; } // Convert and insert if (mode == 3 || mode == 4) { // Get closest point Vector2D pt; Spline::iterator curve; float t; spline.GetClosestParametricPoint(Vector2D(video.x,video.y),curve,t,pt); // Convert if (mode == 3) { if (curve != spline.end()) { if (curve->type == CURVE_LINE) { curve->type = CURVE_BICUBIC; curve->p4 = curve->p2; curve->p2 = curve->p1 * 0.75 + curve->p4 * 0.25; curve->p3 = curve->p1 * 0.25 + curve->p4 * 0.75; } else if (curve->type == CURVE_BICUBIC) { curve->type = CURVE_LINE; curve->p2 = curve->p4; } } } // Insert else { // Check if there is at least one curve to split if (spline.empty()) return false; // Split the curve if (curve == spline.end()) { SplineCurve ct; ct.type = CURVE_LINE; ct.p1 = spline.back().EndPoint(); ct.p2 = spline.front().p1; ct.p2 = ct.p1*(1-t) + ct.p2*t; spline.push_back(ct); } else { SplineCurve c2; curve->Split(*curve,c2,t); spline.insert(++curve, c2); } } // Commit SetOverride(curDiag, inverse ? L"\\iclip" : L"\\clip", L"(" + spline.EncodeToASS() + L")"); Commit(true); DoRefresh(); return false; } // Freehand if (mode == 6 || mode == 7) { ClearSelection(); features.clear(); spline.clear(); SplineCurve curve; curve.type = CURVE_POINT; curve.p1.x = video.x; curve.p1.y = video.y; spline.push_back(curve); return true; } return false; } void VisualToolVectorClip::UpdateHold() { // Insert line if (mode == 1) { spline.back().EndPoint() = Vector2D(video.x,video.y); features.back().x = video.x; features.back().y = video.y; } // Insert bicubic else if (mode == 2) { SplineCurve &curve = spline.back(); curve.EndPoint() = Vector2D(video.x,video.y); // Control points if (spline.size() > 1) { std::list::reverse_iterator iter = spline.rbegin(); iter++; SplineCurve &c0 = *iter; Vector2D prevVector; float len = (curve.p4-curve.p1).Len(); if (c0.type == CURVE_LINE) prevVector = c0.p2-c0.p1; else prevVector = c0.p4-c0.p3; curve.p2 = prevVector.Unit() * (0.25f*len) + curve.p1; } else curve.p2 = curve.p1 * 0.75 + curve.p4 * 0.25; curve.p3 = curve.p1 * 0.25 + curve.p4 * 0.75; PopulateFeatureList(); } // Freehand else if (mode == 6 || mode == 7) { // See if distance is enough Vector2D const& last = spline.back().EndPoint(); int len = (int)Vector2D(last.x-video.x, last.y-video.y).Len(); if (mode == 6 && len < 30) return; if (mode == 7 && len < 60) return; // Generate curve and add it SplineCurve curve; curve.type = CURVE_LINE; curve.p1 = Vector2D(last.x,last.y); curve.p2 = Vector2D(video.x,video.y); spline.push_back(curve); MakeFeature(--spline.end()); } } void VisualToolVectorClip::CommitHold() { // Smooth spline if (!holding && mode == 7) { spline.Smooth(); PopulateFeatureList(); } // Save it if (mode != 3 && mode != 4) { SetOverride(curDiag, inverse ? L"\\iclip" : L"\\clip", L"(" + spline.EncodeToASS() + L")"); } // End freedraw if (!holding && (mode == 6 || mode == 7)) { SetMode(0); SelectAll(); } } void VisualToolVectorClip::DoRefresh() { if (!curDiag) return; wxString vect; int scale; vect = GetLineVectorClip(curDiag,scale,inverse); spline.DecodeFromASS(vect); SelectAll(); PopulateFeatureList(); } void VisualToolVectorClip::SelectAll() { ClearSelection(); for (size_t i = 0; i < features.size(); ++i) { AddSelection(i); } }