// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include #include "ass_entry.h" ///////////////////////// // Class to store colors class AssColor { public: int r; // Red component int g; // Green component int b; // Blue component int a; // Alpha component AssColor(); AssColor(wxColour &color); bool operator==(AssColor &col) const; bool operator!=(AssColor &col) const; wxColor GetWXColor(); // Return as a wxColor void SetWXColor(const wxColor &color); // Sets from a wxColor void Parse(const wxString value); // Parse SSA or ASS-style color wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false); // Gets color formated in ASS format wxString GetSSAFormatted(); }; ///////////////////////// // Class to store styles class AssStyle : public AssEntry { public: wxString name; wxString font; double fontsize; AssColor primary; AssColor secondary; AssColor outline; AssColor shadow; bool bold; bool italic; bool underline; bool strikeout; double scalex; double scaley; double spacing; double angle; int borderstyle; double outline_w; double shadow_w; int alignment; int Margin[4]; int encoding; int relativeTo; ASS_EntryType GetType() { return ENTRY_STYLE; } bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else void UpdateData(); // Updates raw data wxString GetSSAText(); // Retrieves SSA-formatted style wxString GetMarginString(int which); // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom) void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom) static void GetEncodings(wxArrayString &encodingStrings); AssEntry *Clone(); bool IsEqualTo(AssStyle *style); AssStyle(); AssStyle(wxString data,int version=1); ~AssStyle(); };