// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // //////////// // Includes #include "config.h" #include "scintilla_text_ctrl.h" #include "utils.h" /////////////// // Constructor ScintillaTextCtrl::ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) : wxStyledTextCtrl(parent, id, pos, size, 0, value) { //SetWindowStyle(style); } ////////////// // Destructor ScintillaTextCtrl::~ScintillaTextCtrl() { } /////////////////////////////////// // Get unicode-compatible position int ScintillaTextCtrl::GetUnicodePosition(int pos) { wxString string = GetText().Left(pos); wxCharBuffer buffer = string.mb_str(wxConvUTF8); return strlen(buffer); } /////////////////////////////////////// // Reverse unicode-compatible position int ScintillaTextCtrl::GetReverseUnicodePosition(int pos) { // Get UTF8 wxCharBuffer buffer = GetText().mb_str(wxConvUTF8); // Limit position to it if (pos > (signed)strlen(buffer)) pos = strlen(buffer); // Get UTF8 substring char *buf2 = new char[pos+1]; memcpy(buf2,buffer,pos); buf2[pos] = 0; // Convert back and return its length wxString buf3(buf2,wxConvUTF8); delete[] buf2; return buf3.Length(); } ////////////////////////////// // Start unicode-safe styling void ScintillaTextCtrl::StartUnicodeStyling(int start,int mask) { StartStyling(GetUnicodePosition(start),mask); } //////////////////////// // Unicode-safe styling void ScintillaTextCtrl::SetUnicodeStyling(int start,int length,int style) { // Get the real length wxString string = GetText().Mid(start,length); wxCharBuffer buffer = string.mb_str(wxConvUTF8); int len = strlen(buffer); // Set styling SetStyling(len,style); } ////////////////////////////////////// // Get boundaries of word at position void ScintillaTextCtrl::GetBoundsOfWordAtPosition(int pos,int &_start,int &_end) { // Results IntPairVector results; GetWordBoundaries(GetText(),results); // Get boundaries int count = results.size(); for (int i=0;i= pos) { _start = results[i].first; _end = results[i].second-1; return; } } } ////////////////////////////////// // Get word at specified position wxString ScintillaTextCtrl::GetWordAtPosition(int pos) { int start,end; GetBoundsOfWordAtPosition(pos,start,end); return GetText().Mid(start,end-start+1); } //////////////////////////////// // Set selection, unicode-aware void ScintillaTextCtrl::SetSelectionU(int start, int end) { SetSelection(GetUnicodePosition(start),GetUnicodePosition(end)); }