// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file aegisublocale.cpp /// @brief Enumerate available locales for picking translation on Windows /// @ingroup utility /// #include "aegisublocale.h" #include "compat.h" #include "options.h" #include "utils.h" #include #include #include #include #include #include // Keep this last so wxUSE_CHOICEDLG is set. #ifndef AEGISUB_CATALOG #define AEGISUB_CATALOG "aegisub" #endif wxTranslations *AegisubLocale::GetTranslations() { wxTranslations *translations = wxTranslations::Get(); if (!translations) { wxTranslations::Set(translations = new wxTranslations); wxFileTranslationsLoader::AddCatalogLookupPathPrefix(config::path->Decode("?data/locale/").wstring()); #if !defined(_WIN32) && !defined(__APPLE__) && !defined(APPIMAGE_BUILD) wxFileTranslationsLoader::AddCatalogLookupPathPrefix(P_LOCALE); #endif } return translations; } void AegisubLocale::Init(std::string const& language) { wxTranslations *translations = GetTranslations(); translations->SetLanguage(to_wx(language)); translations->AddCatalog(AEGISUB_CATALOG); translations->AddStdCatalog(); setlocale(LC_NUMERIC, "C"); setlocale(LC_CTYPE, "C"); active_language = language; } bool AegisubLocale::HasLanguage(std::string const& language) { auto langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG); return std::find(langs.begin(), langs.end(), to_wx(language)) != langs.end(); } std::string AegisubLocale::PickLanguage() { if (active_language.empty()) { wxString os_ui_language = GetTranslations()->GetBestTranslation(AEGISUB_CATALOG); if (!os_ui_language.empty()) return from_wx(os_ui_language); } wxArrayString langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG); // No translations available, so don't bother asking the user if (langs.empty() && active_language.empty()) return "en_US"; langs.insert(langs.begin(), "en_US"); // Check if user local language is available, if so, make it first const wxLanguageInfo *info = wxLocale::GetLanguageInfo(wxLocale::GetSystemLanguage()); if (info) { auto it = std::find(langs.begin(), langs.end(), info->CanonicalName); if (it != langs.end()) std::rotate(langs.begin(), it, it + 1); } // Generate names wxArrayString langNames; for (auto const& lang : langs) langNames.push_back(LocalizedLanguageName(lang)); long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE; if (!active_language.empty()) style |= wxCANCEL; wxSingleChoiceDialog dialog(nullptr, "Please choose a language:", "Language", langNames, (void **)nullptr, style); if (dialog.ShowModal() == wxID_OK) { int picked = dialog.GetSelection(); auto new_lang = from_wx(langs[picked]); if (new_lang != active_language) return new_lang; } return ""; }