// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once #ifdef __APPLE__ #include #include #else #include #include typedef GLuint GLhandleARB; #endif #include #include ////////////////// // OpenGL Wrapper class OpenGLWrapper { private: float r1,g1,b1,a1; float r2,g2,b2,a2; int lw; static void Initialize(); static GLhandleARB CreateStandardVertexShader(); static GLhandleARB CreateYV12PixelShader(); static GLhandleARB CreateShaderProgram(GLhandleARB vertex,GLhandleARB pixel); public: OpenGLWrapper(); static wxMutex glMutex; void SetLineColour(wxColour col,float alpha=1.0f,int width=1); void SetFillColour(wxColour col,float alpha=1.0f); void SetModeLine(); void SetModeFill(); void DrawLine(float x1,float y1,float x2,float y2); void DrawDashedLine(float x1,float y1,float x2,float y2,float dashLen); void DrawEllipse(float x,float y,float radiusX,float radiusY); void DrawCircle(float x,float y,float radius) { DrawEllipse(x,y,radius,radius); } void DrawRectangle(float x1,float y1,float x2,float y2); void DrawRing(float x,float y,float r1,float r2,float ar=1.0f,float arcStart=0.0f,float arcEnd=0.0f); void DrawTriangle(float x1,float y1,float x2,float y2,float x3,float y3); static bool UseShaders(); static bool IsExtensionSupported(const char *ext); static bool ShadersAvailable(); static void SetShader(GLhandleARB i); static void DestroyShaderProgram(GLhandleARB i); static GLhandleARB CreateYV12Shader(float tw,float th,float tws); };