// Copyright (c) 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:jiifurusu@gmail.com // #ifdef WITH_ALSA /////////// // Headers #include #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" #include "utils.h" #include "main.h" #include "frame_main.h" #include #include "options.h" /////////////// // Alsa player class AlsaPlayer : public AudioPlayer { private: bool open; volatile bool playing; volatile float volume; volatile unsigned long start_frame; // first frame of playback volatile unsigned long cur_frame; // last written frame + 1 volatile unsigned long end_frame; // last frame to play unsigned long bpf; // bytes per frame AudioProvider *provider; snd_pcm_t *pcm_handle; // device handle snd_pcm_stream_t stream; // stream direction snd_async_handler_t *pcm_callback; snd_pcm_format_t sample_format; unsigned int rate; // sample rate of audio unsigned int real_rate; // actual sample rate played back unsigned int period_len; // length of period in microseconds unsigned int buflen; // length of buffer in microseconds snd_pcm_uframes_t period; // size of period in frames snd_pcm_uframes_t bufsize; // size of buffer in frames void SetUpHardware(); void SetUpAsync(); static void async_write_handler(snd_async_handler_t *pcm_callback); public: AlsaPlayer(); ~AlsaPlayer(); void OpenStream(); void CloseStream(); void Play(int64_t start,int64_t count); void Stop(bool timerToo=true); bool IsPlaying(); int64_t GetStartPosition(); int64_t GetEndPosition(); int64_t GetCurrentPosition(); void SetEndPosition(int64_t pos); void SetCurrentPosition(int64_t pos); void SetVolume(double vol) { volume = vol; } double GetVolume() { return volume; } }; /////////// // Factory class AlsaPlayerFactory : public AudioPlayerFactory { public: AudioPlayer *CreatePlayer() { return new AlsaPlayer(); } }; #endif