// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ #include #include #include class AegisubApp; class AsyncVideoProvider; class AudioBox; class VideoBox; namespace agi { class AudioProvider; } namespace agi { struct Context; class OptionValue; } class FrameMain : public wxFrame { friend class AegisubApp; std::unique_ptr context; // XXX: Make Freeze()/Thaw() noops on GTK, this seems to be buggy #ifdef __WXGTK__ void Freeze(void) {} void Thaw(void) {} #endif bool showVideo = true; ///< Is the video display shown? bool showAudio = true; ///< Is the audio display shown? wxTimer StatusClear; ///< Status bar timeout timer void InitContents(); void UpdateTitle(); void OnKeyDown(wxKeyEvent &event); void OnMouseWheel(wxMouseEvent &evt); void OnStatusClear(wxTimerEvent &event); void OnCloseWindow (wxCloseEvent &event); void OnAudioOpen(agi::AudioProvider *provider); void OnVideoOpen(AsyncVideoProvider *provider); void OnVideoDetach(agi::OptionValue const& opt); void OnSubtitlesOpen(); void EnableToolBar(agi::OptionValue const& opt); AudioBox *audioBox; ///< The audio area VideoBox *videoBox; ///< The video area wxSizer *MainSizer; ///< Arranges things from top to bottom in the window wxSizer *TopSizer; ///< Arranges video box and tool box from left to right wxSizer *ToolsSizer; ///< Arranges audio and editing areas top to bottom public: FrameMain(); ~FrameMain(); /// Set the status bar text /// @param text New status bar text /// @param ms Time in milliseconds that the message should be visible void StatusTimeout(wxString text,int ms=10000); /// @brief Set the video and audio display visibility /// @param video -1: leave unchanged; 0: hide; 1: show /// @param audio -1: leave unchanged; 0: hide; 1: show void SetDisplayMode(int showVid,int showAudio); bool IsVideoShown() const { return showVideo; } bool IsAudioShown() const { return showAudio; } DECLARE_EVENT_TABLE() };