// Copyright (c) 2009-2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ #pragma once #include #include #include #include "audio_rendering_style.h" #include "block_cache.h" class AudioRenderer; class AudioRendererBitmapProvider; class wxDC; namespace agi { class AudioProvider; } /// @class AudioRendererBitmapCacheBitmapFactory /// @brief Produces wxBitmap objects for DataBlockCache storage for the audio renderer struct AudioRendererBitmapCacheBitmapFactory { typedef std::unique_ptr BlockType; /// The audio renderer we're producing bitmaps for AudioRenderer *renderer; /// @brief Constructor /// @param renderer The audio renderer to produce bitmaps for AudioRendererBitmapCacheBitmapFactory(AudioRenderer *renderer); /// @brief Create a new bitmap /// @param i Unused /// @return A fresh wxBitmap /// /// Produces a wxBitmap with dimensions pulled from our master AudioRenderer. std::unique_ptr ProduceBlock(int i); /// @brief Calculate the size of bitmaps /// @return The size of bitmaps created size_t GetBlockSize() const; }; /// The type of a bitmap cache typedef DataBlockCache AudioRendererBitmapCache; /// @class AudioRenderer /// @brief Renders audio to bitmap images for display on screen /// /// Manages a bitmap cache and paints to device contexts. /// /// To implement a new audio renderer, see AudioRendererBitmapProvider. class AudioRenderer { friend struct AudioRendererBitmapCacheBitmapFactory; /// Horizontal zoom level, milliseconds per pixel double pixel_ms = 0.f; /// Rendering height in pixels int pixel_height = 0; /// Vertical zoom level/amplitude scale float amplitude_scale = 0.f; /// Width of bitmaps to store in cache const int cache_bitmap_width = 32; // Completely arbitrary value /// Cached bitmaps for audio ranges std::vector bitmaps; /// The maximum allowed size of each bitmap cache, in bytes size_t cache_bitmap_maxsize = 0; /// The maximum allowed size of the renderer's cache, in bytes size_t cache_renderer_maxsize = 0; /// Do the caches need to be aged? bool needs_age = false; /// Actual renderer for bitmaps AudioRendererBitmapProvider *renderer = nullptr; /// Audio provider to use as source agi::AudioProvider *provider = nullptr; /// @brief Make sure bitmap index i is in cache /// @param i Index of bitmap to get into cache /// @param style Rendering style required for bitmap /// @return The requested bitmap /// /// Will attempt retrieving the requested bitmap from the cache, creating it /// if the cache doesn't have it. const wxBitmap *GetCachedBitmap(int i, AudioRenderingStyle style); /// @brief Update the block count in the bitmap caches /// /// Should be called when the width of the virtual bitmap has changed, i.e. /// when the samples-per-pixel resolution or the number of audio samples /// has changed. void ResetBlockCount(); /// Calculate the number of cache blocks needed for a given number of samples size_t NumBlocks(int64_t samples) const; public: /// @brief Constructor /// /// Initialises audio rendering to a do-nothing state. An audio provider /// and bitmap provider must be set before the audio renderer is functional. AudioRenderer(); /// @brief Set horizontal zoom /// @param pixel_ms Milliseconds per pixel to render audio at /// /// Changing the zoom level invalidates all cached bitmaps. void SetMillisecondsPerPixel(double pixel_ms); /// @brief Set rendering height /// @param pixel_height Height in pixels to render at /// /// Changing the rendering height invalidates all cached bitmaps. void SetHeight(int pixel_height); /// @brief Set vertical zoom /// @param amplitude_scale Scaling factor /// /// Changing the scaling factor invalidates all cached bitmaps. /// /// A scaling factor of 1.0 is no scaling, a factor of 0.5 causes the audio to be /// rendered as if it had half its actual amplitude, a factor of 2 causes the audio /// to be rendered as if it had double amplitude. (The exact meaning of the scaling /// depends on the bitmap provider used.) void SetAmplitudeScale(float amplitude_scale); /// @brief Set the maximum allowed cache size /// @param max_size Size in bytes that may be used for caching /// /// The given max size is not a hard limit and does generally not include overhead /// added by the cache management. The allowed size might be distributed among /// several separate objects. /// /// Changing the max cache size does not trigger cache aging. void SetCacheMaxSize(size_t max_size); /// @brief Change renderer /// @param renderer New renderer to use /// /// The consumer of audio rendering is responsible for creating, managing and destroying /// audio bitmap providers (renderers). If a renderer was previously set with this function /// and a new one is set, the consumer of audio rendering is still responsible for the /// life of the old renderer. /// /// A bitmap provider must be assigned to a newly created audio renderer before it /// can be functional. /// /// Changing renderer invalidates all cached bitmaps. void SetRenderer(AudioRendererBitmapProvider *renderer); /// @brief Change audio provider /// @param provider New audio provider to use /// /// The consumer of audio rendering is responsible for managing audio providers. /// If an audio provider was previously assigned to the audio renderer and a /// new one is assigned, the consumer of audio rendering is still responsible for /// the life of the old audio provider. /// /// An audio provider must be assigned to a newly created audio renderer before it /// can be functional. /// /// Changing audio provider invalidates all cached bitmaps. /// /// If a renderer is set, this will also set the audio provider for the renderer. void SetAudioProvider(agi::AudioProvider *provider); /// @brief Render audio to a device context /// @param dc The device context to draw to /// @param origin Top left corner to render at, in the DC's coordinates /// @param start First pixel from beginning of the audio stream to render /// @param length Number of pixels of audio to render /// @param style Style to render audio in /// /// The first audio sample rendered is start*pixel_samples, and the number /// of audio samples rendered is length*pixel_samples. void Render(wxDC &dc, wxPoint origin, int start, int length, AudioRenderingStyle style); /// @brief Invalidate all cached data /// /// Invalidates all cached bitmaps for another reason, usually as a signal that /// implementation-defined data in the bitmap provider have been changed. /// /// If the consumer of audio rendering changes properties of the bitmap renderer /// that will affect the rendered images, it should call this function to ensure /// the cache is kept consistent. void Invalidate(); }; /// @class AudioRendererBitmapProvider /// @brief Base class for audio renderer implementations /// /// Derive from this class to implement a way to render audio to images. class AudioRendererBitmapProvider { protected: /// Audio provider to use for rendering agi::AudioProvider *provider; /// Horizontal zoom in milliseconds per pixel double pixel_ms; /// Vertical zoom/amplitude scale factor float amplitude_scale; /// @brief Called when the audio provider changes /// /// Implementations can override this method to do something when the audio provider is changed virtual void OnSetProvider() { } /// @brief Called when horizontal zoom changes /// /// Implementations can override this method to do something when the horizontal zoom is changed virtual void OnSetMillisecondsPerPixel() { } /// @brief Called when vertical zoom changes /// /// Implementations can override this method to do something when the vertical zoom is changed virtual void OnSetAmplitudeScale() { } public: /// @brief Constructor AudioRendererBitmapProvider() : provider(nullptr), pixel_ms(0), amplitude_scale(0) { }; /// @brief Destructor virtual ~AudioRendererBitmapProvider() = default; /// @brief Rendering function /// @param bmp Bitmap to render to /// @param start First pixel from beginning of the audio stream to render /// @param style Style to render audio in /// /// Deriving classes must implement this method. The bitmap in bmp holds /// the width and height to render. virtual void Render(wxBitmap &bmp, int start, AudioRenderingStyle style) = 0; /// @brief Blank audio rendering function /// @param dc The device context to render to /// @param rect The rectangle to fill with the image of blank audio /// @param style Style to render audio in /// /// Deriving classes must implement this method. The rectangle has the height /// of the entire canvas the audio is being rendered in. virtual void RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style) = 0; /// @brief Change audio provider /// @param provider Audio provider to change to void SetProvider(agi::AudioProvider *provider); /// @brief Change horizontal zoom /// @param pixel_ms Milliseconds per pixel to zoom to void SetMillisecondsPerPixel(double new_pixel_ms); /// @brief Change vertical zoom /// @param amplitude_scale Scaling factor to zoom to void SetAmplitudeScale(float amplitude_scale); /// @brief Age any caches the renderer might keep /// @param max_size Maximum size in bytes the caches should be /// /// Deriving classes should override this method if they implement any /// kind of caching. virtual void AgeCache(size_t max_size) { } };