// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include "video_display.h" #include "gl_wrap.h" ////////////// // Prototypes class VideoDisplay; class AssDialogue; //////////////////////// // Visual handler class class VisualTool : public OpenGLWrapper { private: VideoDisplay *parent; protected: wxColour colour[4]; bool holding; AssDialogue *curDiag; int w,h,sw,sh,mx,my; int frame_n; bool leftClick; bool leftDClick; bool shiftDown; bool ctrlDown; bool altDown; void GetLinePosition(AssDialogue *diag,int &x,int &y); void GetLinePosition(AssDialogue *diag,int &x,int &y,int &orgx,int &orgy); void GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz); void GetLineScale(AssDialogue *diag,float &scalX,float &scalY); void GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2); void FillPositionData(); VideoDisplay *GetParent() { return parent; } virtual AssDialogue *GetActiveDialogueLine(); virtual bool CanHold() { return false; } virtual void InitializeHold() {} virtual void UpdateHold() {} virtual void CommitHold() {} public: int mouseX,mouseY; void OnMouseEvent(wxMouseEvent &event); virtual void Update()=0; virtual void Draw()=0; VisualTool(VideoDisplay *parent); virtual ~VisualTool(); };